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"THE PATCH" - for GH2 Hack - Developed by APEFOS
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  • The Patch - 12 versions (download link below):

    all versions have all improvements from my previous developing in workhorse, boson, gspot, dct and apefos settings, plus the new achievements on correct matrices to get great noise/texture and deblocking tables to avoid the diagonal rain pulsing pattern.

    best gop settings and data distribution among I, P and B.

    best frame limit and buffer sizes

    6 different matrices in 2 datarate options: stable and high = 12 versions

    stable versions can use auto electronic features and native lenses

    high versions does not work with auto electronic features and are more stable with manual lenses

    only version G is fully tested to avoid the diagonal rain pulsing pattern, I consider it "the patch". also it does not delay the on screen info display.

    other versions are not tested on the display info delay, see instructions to test them in the txt file.

    other versions have same deblocking tables, but I did not test the rain issue on them, there are instructions in txt file inside the zip to test.

    the deblocking tables uses value 18 for intraframe and value 6 for interframe (all positions), it solves the diagonal pattern pulsing problem in setg, so I repeated it in other versions.

    other versions increases or decreases quantization to get better textures in other isos, see the txt.

    I perceived that lower quantization is better for lower iso and higher quantization is better for higher iso, so there is 6 versions with different quantizations to chose.

    the quantization matrices are (all carefully tweaked in frequency increase ratios):

    sete, lowest quantization,.

    Luma:

    006 008 010 012

    008 012 014 016

    010 014 018 020

    012 016 020 024

    Chroma:

    006 008 010 012

    008 012 014 114

    010 014 120 126

    012 114 126 156

    setf, lower quantization.

    Luma:

    006 009 012 015

    009 015 018 021

    012 018 024 027

    015 021 027 036

    Chroma:

    006 009 012 015

    009 015 018 114

    012 018 120 126

    015 114 126 156

    setg, standard quantization, "the patch"

    Luma:

    006 009 012 018

    009 015 021 027

    012 021 030 036

    018 027 036 054

    Chroma:

    006 009 012 018

    009 015 021 114

    012 021 120 126

    018 114 126 156

    seth, higher quantization

    Luma:

    006 009 012 018

    009 015 021 036

    012 021 045 054

    018 036 054 072

    Chroma:

    006 009 012 018

    009 015 021 114

    012 021 120 126

    018 114 126 156

    seti, highest quantization.

    Luma:

    006 009 012 018

    009 015 021 054

    012 021 060 072

    018 054 072 108

    Chroma:

    006 009 012 018

    009 015 021 114

    012 021 120 126

    018 114 126 156

    setj, extreme high quantization

    Luma:

    006 009 012 018

    009 015 021 063

    012 021 072 084

    018 063 084 126

    Chroma:

    006 009 012 018

    009 015 021 114

    012 021 120 126

    018 114 126 156

    the_patch_by_apefos_12versions.zip
    126K
  • @producer thanks for your words

    It is not just hours, it is old job since june 2013, with long intervals between each development stage.

  • @apefos: You're the man!!!

    While some others make a patch within 3+ months, you did something really great that no one did before, just in few hours!