Also, I learned today that Adobe acquired Iridas a few months ago, and will be integrating Speedgrade into the next version of AE. ColorGHear will integrate and interact with Speedgrade perfectly. And take my word for it, Speedgrade running inside AE instead of ColorFinesse will be AWESOME, Speedgrade+AE+ColorGHear will be mind blowing!! Speedgrade was the first program I learned color grading on.
And of course my Tutorial series will expand at that time to teach you the inner workings of Speedgrade (**note** This statement is only true if it turns out to be the same interface and operability of the full Suite version EDIT: It turns out the version they released is not as fully functional as it should be, and an actual hassle to use as part of your workflow. Hopefully this will be fixed in an update, soon)
thanks @Raysito22 I think your English is fine. I did finally figure out what caused the disparity. I had started noodling around with the Tony Scott gear and had improved it and saved it over the old one, but the version I did the original grading with was with the old gear and was still saved within the adjustment layer. So it was due to the ever improving toolkit.
I'm keeping logs now so that I can keep everything consistant from version to version after the release so users have the option to keep older gears, while still downloading and implementing the new and improved gears.
Very nice work there shian. I guess I'm buying it, added to other interesting stuff I've got as Magic Bullet's suite, possibilities are infinite, but your workflow with the toolkit looks like quite an easy one. With an educated eye, or ear as you say, it's quite easy...until we go crazy with "why the heck" things as it happened to you with Andrew's clip :P .
I enjoyed the walkthrough too, really nice way to explain this difficult stuff (most of which I know theoretically, but not in a practical way with AE). The tutorial plus the toolkit for 25 bucks until 15th feb is quite a good price for the most of us I guess. Hope it all works right for you, and the toolkit gets more and more developed in the near future, which would be nice for us, the users.
Such a nice community we are, hehe. Happy holidays to everyone, and once again, excuse me for me English.
@brianluce After effects is incredibly diverse, it reads almost every format out there, including the raw MTS files right off the camera. I'll cover all the ways you can bring footage, sequences, xml, etc into AE, and the best ways to work with each in the tutorial series. (in the first video you can see which files were Prores from FCP, which were converted in 5DtoRGB, and which were raw MTS from the camera)
Your best option is DNxHD on windows, I have a helpful links page on the site that'll take you where you need to go to download it.
I have an After Effects question, I don't know the software but have dinked around with it a bit. As I recall, I had to render uncompressed AVI files for AE to see them. Is my memory wrong? Does AE work with native GH2 footage? Should you use native GH2 footage if it does?
@Elenion just show me a before and after of what they're look does, and I'll get to work. Same goes for any other looks you guys you would like included in the Toolkit.
@brianluce - Working on a more concise walkthrough this week. Be patient. Having problems getting the eStore to function properly, and trying to get tutorial content to stream reliably, so I need to focus on that first.
@Shian In Pt. 1 you speculated about the blue channel in digital cameras and said you might need further tests. If I may help here: all silicon based sensors are less sensitive to blue and much more to red or even infra-red (that's why we need IR-filters with strong ND). So, they are daylight cameras insofar as needing lots of blue to have acceptable noise levels. Tungsten is lacking blue, so you need more gain to bring it up to neutral than in daylight – that's why blue is the noisiest under such conditions.
@HillTop1 The first tutorial covers the basics (setting up your project, configuring your compositions, adding footage, working in the timeline, and your export settings) and the rest you'll just pick up through watching me work. It's a pretty intuitive program. You should have no problem keeping up.
@Kihlian ColorGHear only runs in AFter Effects. But since you have both, you have the ability to import your Premiere projects directly into AE for Grading.
As there is no mention to the platform available (windows - OSX), I think that this is not a plugin, but a presets, so we can use in AE under all SOs, right?
This toolset seems to be a collection of aftereffects presets. Do they only use the aftereffects engine or are additional plugins from other manufacturers also required?