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SpeedGrade
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  • @Lpowell, I think appalled is the right word. What they could have done was to modify the engine so you can work within the Premiere and AE formats and timelines, use the mercury engine for playback and layer on effects from different sources. But they did not do that. Epic fail.

  • @matt_gh2 so as to not hijack this thread; part of the explanation is located

    here

    http://www.personal-view.com/talks/discussion/comment/55779#Comment_55779

    and here

    http://www.personal-view.com/talks/discussion/comment/55553#Comment_55553

    ...but mostly Power, Speed, and Flexibility. NLEs should never be used for grading. They are really just there to make your rough cut not look so jarring.

  • @Shian What do feel are the benefits of using After Effects(and ColorGhears) over Premiere for color correcting/grading? I'm new to grading so all advice is much appreciated.

  • When used in the proper setting, SG is quite awesome. But this iteration is just not ready for integration into the full CS. When they have it fully integrated, you'll really begin to love it. Once you get used to using it, you'll begin to see why I began transforming AE into a grading machine with a primitive version of ColorGHear. Because back when it was prohibitively expensive to own a Davinci system or SG; AE was the only real alternative for professional grading at home in 2003.

  • @LPowell & @Mark_the_Harp

    Definitely agree with your criticisms and worries about Speedgrade. However, I look at it as more of a Beta program than anything else. Sadly it's a beta release that people have to pay for one way or another. I'm confident Adobe will integrate Speedgrade into the Premiere and AE workflow well enough in the coming updates, but it is something they should have considered especially after acquiring the program so close to CS6's release.

  • Gosh, @LPowell, that sounds more clunky than using Speedgrade as a stand-alone application (as I do, with Sony Vegas). Since I've started using the Canopus HQX codec, moving files seems to work well between AE / Vegas / Speedgrade. The DPX thing sounds like a bit of a nightmare, not to mention being a resource hog. It's still a pain incorporating Speedgrade into my workflow - my preferred way is to grade the overlapping sections then do mixes in Vegas but it's not ideal. The things I like about Speedgrade are the multiple play heads (for comparing adjacent shots) and the tracking masks.

    I've only recently started using AE (5.5) so haven't really explored what's on offer but Color Finesse looks really good - had a play yesterday and it's quite nice to go back to using curves.

  • I know this is an old thread, but I recently installed CS6 and finally had a hands-on session with SpeedGrade. All I can say is I'm absolutely appalled at Adobe's decision to shoehorn this atrocity into CS6 so prematurely. SpeedGrade is not only incapable of working with H.264 streams (regardless of the file wrapper), it is completely disintegrated with Premiere Pro. Unlike the synergy between Premiere and After Effects, there is no Dynamic Link support built into SpeedGrade, it operates entirely within its own idiosyncratic world, alien to both Windows and Mac users alike.

    As @DrDave pointed out above, when you hit the Send to Adobe SpeedGrade command, Premiere has to first transcode your entire Sequence into a massive collection of DPX file folders. Each folder contains a separate 8MB DPX file for each frame in your timeline. Not only is this intolerably time consuming and unwieldy, it forces you to use SpeedGrade for the final render of your video. And if you need to make any edits after SpeedGrading your footage? Yep, you get to transcode your entire timeline all over again for yet another SpeedGrade session.

    As if that wasn't bad enough, it's painfully obvious that no real effort has been made to adopt common Adobe user interface standards into SpeedGrade. If you think Premiere and After Effects have cluttered interfaces, you'll really want to take a deep breath before tackling SpeedGrade. Since it doesn't even provide a menu bar, you'll need to memorize a number of keyboard commands just to navigate around its screen windows. And if you don't have a second monitor, I'd sincerely advise you not to waste your time.

    While I'm sure there are good reasons why Adobe couldn't do a better job on SpeedGrade in the short time since they acquired it, I think that's an awfully lame excuse. Adobe should have learned a serious lesson from the recent fallout over the poor integration and lack of control surface support of Audition's introduction to CS5.5. Now that Adobe is selling CS6 by monthly subscription via their Creative Cloud, I don't see any justifiable reason for releasing products before they're ready for prime time.

    In short, there is nothing "speedy" about Adobe's current SpeedGrade workflow. Thank goodness they didn't drop Color Finesse from After Effects, I would've reverted immediately back to CS5.5.

  • @DrDave Yes, that's it exactly. You don't have to render two complete tracks back out of Speedgrade and break it back up into clips once back in the NLE, but if you do then everything is back where it belongs. And yes if you allow as much overlap as possible in your graded files, you have flexibility of CF duration when reconstructing the crossfades in your NLE.

    You are absolutely right - it's how you did audio and video mixes back in the days of tape: crossfading two replay sources into the record machine, and that's what gave me the idea.

  • They just didn't have enough time to fully integrate it for CS6

  • Speedgrade definitely lives up to its name, as a very fast method of grading. My only gripe is that it's not as tightly integrated with Premiere as I would like. Surprised that they didn't include in Dynamic Link support, with per-clip grading. Until they add support for Dynamic Link, I'm sticking to Magic Bullet.

  • Whoa--that is very clever. So you had overlaps of known lengths on different tracks, and as long as the final CF is shorter than the overlap, you are OK. Also, the program will not render the CFs since the file "stops" before the gap. Man, that is a lot of extra work--plus double the file size--but I will try that if all else fails. Reminds me of when we used to line up two pieces of audio tape and then cut the crossfade.

  • @DrDave I'm using Vegas pro 11 but since the integration is probably just about as nonexistent as it is for any other NLE, I'm sure my experience will be similar to using Speedgrade with any other editing software.

    I tried using it on a series of six videos for a project about young children working with orchestral players because I wanted to make footage captured in difficult conditions, look as good as possible. The camera skills for this sort of observational footage are quite different from normal - they require a knowledge of which aspects of children's development you want to shot, and also of course there are child protection issues. The camera person used Canon XHA1 cameras because she had used them before, and I was happy to lend them the XHA1 and not my GH2. To make a story out of this (shot in quite difficult circumstances in a room full of toddlers and babies) each resulting video had a largish number of quite complex edits, which are a mix of split audio / video edits as well as non-sync sound and sync sound from an H4n and from an on-camera Sennheiser gun mic. The finished videos were between 1 minute and 4 minutes in length, and some of them also incorporated some SD footage which was captured by the client along with HD (ish) footage from an XHA1 camcorder. So a bit of a potpourri - and then it all has to be vetted by the client and by an academic expert in child's musical play.

    Having chosen, synced and then edited the footage in Vegas, for cases where it was just cuts, I then exported my edited timeline to DNxHD. Imported that into Speedgrade, ran scene detection and did the grading, then exported the graded version, again in DNxHD, and put that back into Vegas to add final titles and fades at the beginning and end of the entire piece.

    For cases where there were crossfades, it was a bit more complex because I was worried about the footage getting out of sync as well as about the issue you mentioned at the CF region. So to make it easy, at each crossfade I moved that clip up one track in the Vegas timeline so I had an overlap of a few seconds between the outgoing and incoming video. At each subsequent crossfade I did the same, so ending up with a chequerboard of two tracks. Then I essentially exported two video-only timelines of identical length, one for each of the two tracks. Of course there were lots of "holes" in each one. I put these two one after the other on the SG timeline so I could compare all the grades I applied (copying and pasting those which were similar). Then I exported them as two separate files and put them onto two new tracks in Vegas, synced them up with the original material (as they were two complete timelines, I just needed to sync each one once) then cut them up so they replicated the original edit and reconstruced the crossfades (except of course now they were all the graded versions). I'm hugely hoping that someone on here will point out a much better, more automated way of doing this but the sound edit was so complex I really didn't want to run into sync problems and this was a simple way of avoiding that happening.

    Although I liked using Speedgrade, it was quite easy to lose track of this project and going back and altering something could have been easier if I'd known my way around Speedgrade a bit more. I am a ColorGHear member but as I'm not very familiar with AE and because Speedgrade seems pretty intuitive, I thought I'd use that on this project. It was worth it as a learning experience, but probably for this project it absorbed far too many hours of extra playing around given I was only being paid for 2 days editing. With better integration into the editing workflow it would be amazing - and Speedy!

  • Cineform files works fine.

  • Thanks Mark--I tried a small test project and ran into all sorts of problems. The main issue was that exporting a project to DPX files (which, as you say, were ginormous) created tiny little cross fade patches between clips that had to be independently graded or the graded clip would "jump" when it hit the CF area. Did you find a way of dealing with this problem? I guess if there was a way to use Cineform files instead of DPX files that would be a possibility.

  • @DrDave I had a go with Speedgrade for a recent music project. Nice (particularly for creating masks to track grading onto objects in a scene) but wow, you need a lot of storage for stuff going in and stuff it spits out afterwards. And yes, for mixes I've had to do separate graded sections to cover both "ends" so I have an overlap of graded material.

    I love the multiple-play-head feature so you can compare two (or more) parts of the timeline side by side. Very useful. While SG is quick to use, I find the total workflow of NLE - SG - NLE a bit clunky and inflexible and very heavy on storage.

    Because of this I decided for my recent project to go back to using my NLE's basic colour correction. Of course ideally I should have left the grading until the edit was finalised but that didn't quite work out in this particular project.

  • "Any advantage over DaVinci Resolve?" that´s what I would like to know too.. any colorists here who use both resolve and speedgrade?

  • Any advantage over DaVinci Resolve?

  • Well, having a spent a day with it, the program is good but buggy and does not integrate with Premiere. If they fix a few things, it will be a "wow" item. Lots of BSODs :) You basically have to render out lossless to SG, then re-import the footage and add titles, etc. So if you want to tweak a fade, forget it. Also, you can't import MP4 or mts files. Hello? But the grading is very nice.

  • I trying Speedgrade right now. Has anyone used the Macbeth Color checker feature that is built in? I'm thinking it would be nice to use it to create color matching profiles for the GH2 to use with other cams, like the Canon models.

  • If you don't already have the Master Suite the subscription is a good option. The special price of $360 is less than upgrading every year for $525. I heard you can use both Mac or Windows. That way you have a lot more options if you like using both platforms.

  • I can't find it, but I saw an adobe video with a ipad as a control surface for Audition. Is there a ipad app to use it as a control surface for SpeedGrade?

  • Okay, I'm loving the .look export and import into AE function. I can definitely do tech passes, secondaries, skin tone correction, and LUTs in SG and import to AE with all the secondaries and LUTs intact, without rendering, so that eliminates the NEED for CF, but since it works so well, I'm actually pissed that SG doesn't live inside AE like I (and others) begged Adobe to do. they could do the exact same thing they did with CF.

    Still no round tripping with SG....I have to do each grade individually and export the settings to be able to work on it in AE, or track 3D, so it's not really "there" yet. They rushed to get it out there, so it's not fully integrated with PP and AE.

    Hopefully, some or all of this will come in a future update, and not a .5 upgrade. Although I'm considering switching to a subscription based license instead of buying the suite. It comes to $360 a year, but at least the .5 updates are included, so to speak. Which makes sense to those like me who don't already own the full suite, and not enough modules to get the upgrade price for it.

  • @Vitaliy_Kiselev This is a really good publication for adding to my knowledge of how these things work - thanks for the link.