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The First Human Eye-Resolution VR
  • Varjo™ (Shadow in Finnish) Technologies today announced it has emerged from stealth and is now demonstrating the world’s first Human eye-resolution headmounted display for upcoming Varjo-branded immersive computing products.

    Designed for professional users and with resolutions more than 70X beyond any currently shipping or announced head-mounted display (including Magic Leap™), this major technology advancement enables unprecedented levels of Virtual Reality, Augmented Reality and Mixed Reality (VR/AR/MR) realism. This is accomplished by Varjo’s patented technology that replicates how the human eye naturally works, creating a super-high-resolution image to the users gaze direction. This is further combined with video-see-through (VST) technology for unparalleled AR/MR capabilities.

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    Codenamed “20|20” after perfect vision, Varjo’s prototype is based on unique technology created by a team of optical scientists, creatives and developers who formerly occupied top positions at Microsoft®, Nokia®, Intel®, Nvidia® and Rovio®. This technology will be shipping in Varjo-branded products specifically for professional users and applications starting in late Q4, 2017.

    Varjo has demonstrated 20|20 to more than 30 technology journalists and analysts worldwide. Comparative images between different headsets and more can be found at www.varjo.com/media. Interested ISVs and developers seeking access to Varjo’s Beta program should contact beta@varjo.com for more details.

    “Varjo’s patented display innovation pushes VR technology 10 years ahead of the current stateof-the-art, where people can experience unprecedented resolution of VR and AR content limited only by the perception of the human eye itself,” said Urho Konttori, CEO and founder of Varjo Technologies. “This technology, along with Varjo VST, jump-starts the immersive computing age overnight – VR is no longer a curiosity, but now can be a professional tool for all industries."

    Varjo Technologies Oy is based in Helsinki and is creating the world’s best hardware and software for groundbreaking VR/AR/XR computing devices, merging the real and digital worlds seamlessly together.

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  • 8 Replies sorted by
  • This has two paths.

    Tech will be most probably buyed by bigger company.

    competition at same or better specs can come with similar solutions.

    either way, we have for the first time a consumer pro level display with almost perfect eye fidelity. The thing i like the most is that if this new tech can achive 70mpx extracting 140mpx can theoreticaly be consived if this tech is scalar .

    I wonder what is the use of such tech on regular 27 inch monitor. It should feel like an organic flat compact colored changing paper.

    If 5k mac monitor at closed distance feels like very high density. How this could feeel.

    this finland guys always inventing good tech with proper research.

  • @endotoxic

    This thing has a trick. It is combination of good eye tracker and gimbal like construction that turns or moves small high res display.

  • I imagine 70 Mp would require an entire GPU cluster just to drive it... basically cloud compute. Does this mean 4K won't be enough for good VR immersion? Should I just wait for tech guys to invent a holodeck?

  • I imagine 70 Mp would require an entire GPU cluster just to drive it... basically cloud compute. Does this mean 4K won't be enough for good VR immersion? Should I just wait for tech guys to invent a holodeck?

    Again, read carefully. 70Mp is just marketing number. Due to the way eye works it renders only small part where you currently look with high resolution.

  • @Tron 4K VR googles is probably fine. For equirectangular video not so-it is easily equivalent to SD for flat screen. Think about it- 4K stretched to 360 degrees all around, and we only see in VR googles 110 degrees. Plus warping and distortion in software.

    I would say 8K is a good equirectangular HD starting point. However remember VR needs good frame rate: 60p + (90-120 best) and good resolution (let's just say 4K googles).

    Remember that many gamers still prefer HD to get ultra low latency and highest frame rate.

    However I do think that e-gameing would look super cool with competitors using VR goggles, and lots of augmented reality.

    I'm surprised we don't see more content shot in 60p and higher frame rates. It really is beautifully immersive. Obviously it puts even more stress on productions (extra lighting - storage) but the pay offs are there.

  • Vr thing ar and xr are future.

    20k is future

    124 cores on chip is future

    where are we ending as humans?

    Virtually fucked up by big corps

  • where are we ending as humans? Virtually fucked up by big corps

    Really, not virtually, capitalism fucked up by people who build socialism.

  • in that i agree my friend. Capitalism cannot endure in a social structure with good values, since they are corrupted by the intrinsic nature of money, which is the change of value of something for cost. We are corrupted now, we won't make it to prosper future in this period. This capitalism shit, you only can survive in current state of things.