Indian internet devices:
Main idea is to keep people at the level of stupid consumers and make them buy new smartphone each 2-3 years.
Games situation
Situation if very bad, rulinbg class wins for now by turning people into stupid consumers who do not develop their own skills and are unable to filter out information
Yes, making people unable to make their own and get filtered and curated data makes sheep.
Idea is how to make them think again and regain control over something they don’t even know it existed? Their will.
Wait... Every minute:
$1M is spent online, with only $3805 on mobile apps?
What is the problem with this numbers? People still prefer to buy real thingies or services.
Me? NP. Just surprised. :-)
Degradation is going fast
App Annie, which analyzes mobile app usage data, has released its third quarter 2020 report. It contains both data for the whole world and for Russia separately.
According to the report, Mordor users spent 7 billion hours in mobile games and applications in the quarter, which is 30% more than a year ago. At the same time, they spent $348 million, of which $244 million - in games. In annual terms, mobile user spending in Mordor increased by 25%.
The state-backed news agency Xinhua reported (via Reuters) that China has voted for revamped law that will ban internet products and services which “induce addiction” in kids. Game creators, livestream services and social networks also have to set up time and consumption limits.
http://www.xinhuanet.com/english/2020-10/18/c_139448042.htm
In reality, game industry need almost total destruction and rebuilding of much smaller one from scratch.
“The context of social networks serving as amplifiers for idiots and crazy people is not what we intended,” Schmidt said at a virtual conference hosted by the Wall Street Journal on Wednesday. “Unless the industry gets its act together in a really clever way, there will be regulation.”
Sony said it expects full-year net profit to grow 37% to $7.6bn after a strong second quarter, improving from its previous forecast of a slight decline, as pandemic-related demand boosted gaming revenue.
According to analytics firm App Annie’s year-end report, Android users spent 3.3 trillion hours stuck to their screens — up 25% from last year.
Apple has revealed that the App Store broke a single-day spending record on New Year’s Day, with people spending over $540 million. People spent $1.8 billion between Christmas Eve and New Year’s Eve.
This is bad news, as around 85% of this are money big corporations got and mostly for games and similar content.
Its a tragedy
According to App Annie’s annual “State of Mobile” industry report, mobile app downloads grew by 7% year-over-year to a record 218 billion in 2020. Meanwhile, consumer spending grew by 20% to also hit a new milestone of $143 billion, led by markets that included China, the United States, Japan, South Korea and the United Kingdom.
App usage in the U.S. surged ahead of the time spent watching live TV. Currently, the average American watches 3.7 hours of live TV per day, but now spends four hours on their mobile device.
Consumers also spent 3.5 trillion minutes using apps on Android devices alone.
Games made extreme damage
Total hours played on Steam games skyrocketed by over 50 percent, from 20.8 billion in 2019 to around 31.3 billion. The platform pulled in a horde of new players as well. Each month, an average of 2.6 million people bought a Steam game for the first time. Valve says Steam hit new highs on other fronts, including monthly active users (120.4 million), daily players (62.6 million), peak concurrent users (24.8 million) and game purchases (21.4 percent more than 2019).
Note that Google and Facebook actively helped Steam and promoted playing games actively, as such way people will be less inclined to change real things around.
2020 trends
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