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Amazing MBL color grading
  • Hi, In this video(

    ), the filmmaker used a Canon 7D with the neutral picture profile. In post production he used Magic Bullet Looks. The result is simply amazing!!

    My question is, how to do that with Magic Bullet Looks ?

    Thanks for your help.

    Best regards.

  • 40 Replies sorted by
  • which is the best way to soften the image inside vegas? Gaussian blur?

  • @rockroadpix yeah, but that doesn't mean "vegas sucks"

  • @GravitateMediaGroup - What makes me say it? The fact that I have seen projects opened in two different NLEs and they appeared slightly off from one another - moreso when there was a grade applied. This happened at DuArt and Moving Images. Two very tech savvy locations.

  • Much appreciate the input, fellas. Will tinker around with it more.

  • @DouglasHorn yes, the exciting thing about Shian's project is that it's the direct creation of a professional colorist, with similar motivations as Stu's original tools, with a heavy skew towards pragmatic and extremely targeted, results-based functions that do an extremely good job of not abusing the pixels and what they've been through to get to your editing timeline. Though I'm interested in learning DaVinci it's going to be hard to not see AE as a, still flawed, but powerful tool because you aren't locked into any one system or paradigm.

    I was at CalArts with Stu for a while and we stayed in touch over the years. Back then we were both big fans of the Canon A1-Digital (though only the audio was digital) Hi-8mm camcorder and he might have actually started what would become MB working out how to make that footage look better. It had a 15fps "gain up" mode that was popular with folks that just went buck wild when the first DV cameras hit the market. At some point he sent me like an alpha copy of the DV enhancement portion of MB, which was an AE project file he'd use as a basis for each new session, but I never got to use it because, at that time, I hadn't upgraded my copy of AE to their After Effects Professional version.

    By April 2001 (I have to reference an old copy of American Cinematographer Mag. to help my memory) Magic Bullet might have been announced as a product but I don't think it was for sale yet. By this time it and The Orphanage had superseded all other forms of enhancement of video material and prep for filmout as well as established itself as a legitimate facility for high end color correction, utilizing the MB Suite. Good enough for Allen Daviau to partner with them when he shot his first digital short for Sundance.

    It came out as a product somewhere between then and the next fall or winter. My brother and I had shot Xtracurricular in June of 2001 but it took us some additional time to raise the funds to build our editorial (doing "online" HD back then meant a minimum of about $45-50K for the cheapest solutions...just the cables linking our array to the Cinewave editor I built cost upwards of $500-600). Somewhere during the process I re-connected with Stu to talk about the project and he got Red Giant to send me a dongle and copy of the retail version, which we were incredibly thankful for.

  • @Superset' Vegas handles PNG and Jpegs colorspace levels differently than video, that's why you should put them on a separate track within Vegas and adjust levels accordingly.

    To fix difference between the 2 stills just enable a studio to computer levels change ( assuming you have nothing else on the master bus) the preview will appear milky blacks and greyish whites, when you render out to mp4 the levels will be correct. One other thing I always do on export is bump up the saturation a few notches, mp4 exports out of Vegas also tend to desaturated slightly.

    Getting the same result out of two different NLEs is probably not going to be perfect, they all have their own quirks.

  • @superset

    what are you trying to accomplish? i'm a little lost

    use 3 way color to add a little warmth in vegas

  • @rockroadpix what makes you say that? lol

  • Ok then, Vegas sucks, I guess.

  • It's definitely not because of the settings and preferences!

    This is a long lasting issue in almost all versions of Sony Vegas which is never fixed. It works properly only if you render out to .WMV, otherwise no "Computer RGB - Studio RGB", no "Levels", no additional filters and plug-ins help.

  • @SuperSet - There must be some setting in the user prefs that has something dialed down. It's weird, but it's not that weird. Especially considering a grade has been applied.

  • @thepalalias Thank you for your response. Yes, I tried 8 bit, 32-Bit Video Levels, 32-Bit Full 1.0 and 2.0. And for that test .veg, I'm just using a PNG of my MOV file and using Vegas export JPG option from the Preview Window to compare. I'm doing that to remove all the gamma shift stuff that I've seen from different video players. And I'm using Vegas Pro 12.

    @Rambo Thank you for your response and the links. I've read those in the past and from knowing that Vegas can be really weird about colorspace, I'm guessing that's why I'm here asking for some help on how to compensate for it using my test project. I also tried adding the Computer RGB - Studio RGB levels to the .veg to see if it helps and it still doesn't match what I get in CS6.

    Here are some quick samples of what I want (CS6_ScratchPadStill) and what I'm getting (Vegas_ScratchPadStill). Note that these two projects have the same video effects applied to them.
    And sorry for the slight thread drift.

    CS6-ScratchPadStill.jpg
    1920 x 1080 - 803K
    Vegas-ScratchPadStill-Studio-32BitVideo.jpg
    1920 x 1080 - 486K
  • @BurnetRhoades - Great retrospective. I knew a bit of that but it's cool to see it all laid out like that. And like you said, Shain's ColorGhear looks similar. I've actually been planning to jump in and check it out, just out of curiosity and to support his work, but so far I haven't had the time to mess around with my current workflow.

    @GravitateMediaGroup - Wheh! Glad I checked. Kumbaya.

  • @douglashorn It was an honest question, not sure why you would need to question my question

    @montagereflex If you haven't got FC yet, it's worth every penny.

  • @GravitateMediaGroup That's look great! Many thanks for this preset! I'm gonna make some tests with a neutral picture profile!

    Thanks for sharing.

    Best regards.

    PS: I like your work with FilmConvert.

  • @superset, couple of things you need to know about Sony Vegas. 1. What you see in the preview player window is not always what you get on render. 2. The scopes refect what is in the Vegas Preview player window, so they also can be incorrect. The way I handle this is I apply a levels correction to the master video bus and then do my levels and color correction using scopes and Preview window. When happy with the result, I disable the master bus correction and then export. The resulting render will be as you saw in the scopes and preview window.

    Reason this happens, Vegas is expecting computer swing levels at import but is being fed studio swing from the mts files so preview and scopes are wrong. Applying the master bus correction corrects the shift temporally while you edit. Have a read here http://www.glennchan.info/articles/vegas/v8color/vegas-9-levels.htm#codecTable http://www.glennchan.info/articles/vegas/colorspaces/colorspaces.html

  • @SuperSet I'm away from my editing computer right now but here is the first thing I'd check. When you exported in 8-bit and 32-bit from Vegas (and you don't mention which version) did you try all three 32-bit options? Also, what format are you exporting and viewing your still frames in?

    In my testing last year (with Vegas Pro 11) I found that Quicktime had more issues in this area (encoding and decoding) than AVIs that were neither encoded nor read using any form of Quicktime. I had the best luck (with version 11) if I encoded Vegas Pro 11 using 32-bit full-range. When I did that, the Quicktime results would be much closer to the non-Quicktime results.

  • @DouglasHorn Well said. Most people don't realize that Magic Bullet can be used, in its simplest form, as a means to apply one of its collection of pre-built looks. That's mostly how it was packaged up and sold as a tool that users would associate with its name, as an easy, fire-and-forget, "make it look like a movie" plug-in. But it's not that (or doesn't have to be) and didn't start its life like that.

    Before it was a product available to the public it was a proprietary set of tools developed for the color grading suites at The Orphanage (RIP). Their initial startup capital was largely based on keeping their color grading suites busy grading commercials, music videos, short films and features, at a time when I don't believe the original ColorFinesse was available. There were no options like we enjoy now for color correction and products like AE and Commotion were only just about then expanding beyond limited 8bit support.

    Then, like DD did with Nuke, like Knoll did with what became Photoshop back in the '80s, like I forget the guys name did with Commotion, the original creator partners with or sells a source-code snapshot to an actual software company to bring it to market as a an product and deal with the resulting support and customer fulfillment.

    Before that it was a custom set of After Effects techniques (since internally it doesn't do anything you can't do with ganging lots more of AE's filters and operators together and is how it was built) by Stu Maschwitz while he was still working at ILM. Its sole, original purpose was to color grade and de-artifact the DV footage he was shooting for his personal short films as a repeatable methodology that could be applied to future projects.

    There was nothing stopping people then or now from doing exactly what MB did then or does now. But most don't or can't. Shian's project is very similar in this respect, yet there aren't a multitude of people developing or using their own solutions on par with these. Not even a handful. They'll look down their noses though.

  • @retrospective Thanks for your response, man, but I can see this even when I'm exporting a still frame from both.

    If you dudes have a few minutes, maybe you can take a quick look at my CS6 project vs Vegas project and see if you can identify the problem. The CS6 results look a lot better so I'm just trying to figure out what I'm doing wrong in Vegas. I'd really appreciate a second, or third, eye.

    https://www.dropbox.com/s/kw6pgjk51lo066f/PremiereVsVegas.zip

  • @GravitateMediaGroup - The way MBL works is there are a number of configurable tools that can be applied at various nodes along the render chain. These are the "built-in tools" I referred to.

    Additionally, there are several pre-built Looks which are composed of render chains that use any number of these tools in various configurations to create a pre-build effect or Look. For many, this is the main selling point of the program. For others, this is why they look down their noses at MBL for it's out-of-the-box approach, color(correct)-by-numbers approach. However, it's just as easy to use MBL as a tool suite without touching the pre-built looks. One way isn't better than the other, it depends on what you want to do.

    By the way, am I misinterpreting your message to me, or were you kind of being a dick just then?

  • @montagereflex apply this to some footage and see what you think some of the filters I have on here are unnecessary, if it's not warm or green enough just tweak it, and if the saturation is too high just turn it down in one of the color filters

    HIPSTER.zip
    17K
  • Easily achieved in Vegas with the free 6 way AAVColorLab (www.aav6cc.blogspot.com) and Sony 3 way Color Corrector and much faster rendering too.

  • Yeah, sorry. I was out at Hipster Hike. I live in LA and they make me want to punch babies in the face some days!

  • @douglashorn

    isn't pre-made and built-in the same thing?

    @montagereflex i'll mess around a bit and see what I can come up with. are you trying to achieve this look with a gh2 or a 7d?

  • It's hard to say much about a grade without seeing the source material. That said, I've worked with a fair amount of 7D footage and it usually has an odd purple/magenta cast to it which is missing here.

    Personally, I use Magic Bullet Looks or Colorista II for most of my color correction--though I've never used a pre-made "Look" that I can recall. I like the way the built-in tools work together and the scopes. There are a few things I'd like to see evolve in MBL, but overall I think it's a wonderful tool.