Added this to their rules:
Via: http://www.kickstarter.com/blog/kickstarter-is-not-a-store
So, Digital Bolex won't happen now :-)
Of course, they did so not because of love towards people, they just have bunch of projects that can not deliver the product or deliver something sub par.
I think I like this.
Something like this clearly had to happen. No renderings at all seems a little extreme but I guess it's important. I've been tempted but never quite felt comfortable with the idea of a Kickstarter in general.
Recently however, I must admit being intrigued by the idea of using it as a distribution platform for a film, as opposed to a means of raising funds for production. That idea has some legs.
Hmmm... I think this is a move in the right direction. Though I think they should be a little lenient when it comes to renderings.
Imagine if a company like Red followed this philosophy? There would be a whole lot less frustration for potential customers.
So I have a question about my anamorphic adapter development:
If i build a working prototype and show the pieces, the assembling process and the image from it on a vimeo video to prove it works, would this be enough to open a project in kickstart to build the final version?
I believe so. Why not?
I think what they are trying to get away from is multiple renderings with nothing more to show or prove that a "real" product is being worked on. Anyone good in 3D modeling can come up with a decent looking render to push a concept. But what's actually going on in the background is something else. Proof is in the pudding.
@apefos Yes, the change in the policy is that you have to base it on something real. Photographs and real-world videos are fine - they are talking about computer-generated content/drawings and also about people saying "this is what the product can do" when they are actually saying "this is what it should be able to do/will be able to do".
Real world demos are fine, as are snapshots and demo videos made using the actual equipment etc.
@apefos Yes, they want a working prototype now, and a demonstration of what the prototype does, or what it produces. There were too many people raising money from a drawing/CG rendering and a theory of how it should work. After they raised the money, they would build the prototype and find out how wrong they were. Kickstarter wants you to build and test a prototype first, then raise money for production.
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