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GH2 post-production workflows
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  • My workflow as of today:

    1. Shoot Sync sound via ART Duo Pre and Sescom GH cable (everything mounted on a rig with XLR inputs in line with shoulder plate)

    2. Edit natively in Premiere CS6 (cuts and cross fades only); there used to be a problem on Windows where sound in the MTS wasn't seen, it's ok now.

      a) Prep Edit: Assign meaningful clip names (Seq1Slate2Take3) in Project Mgr and Rename footage to match (Reveal in Explorer/Make Offline/rename in Explorer/Replace Footage)

      b) Edit each script sequence in its own...well Sequence

      c) Pull all (nested) Sequences together in a master sequence (final cut); this is Picture Lock. Optionally: checkerboard pattern

      d) Duplicate nested sequences on (video above, audio below). Hide/mute original tracks. Replace (video duplicate) with After Effects composition. Looking for a similar audio workflow to Audition.

    3. All picture post in AE (Edit Original). AE project to 32bpc. Sound post in Audition

    4. In Adobe Media Encoder, import Premiere project and render out master to RGB codec (Prores4444, DNxHD444, Cineform444, RGB Uncompressed). This is the only time I render (forever and a day).

  • @roberto @brianluce I've been married to vegas for quite a while. I made my first edit ever on windows movie maker, than I discoverd vegas shortly after (I think it had a different name and then sony bought it?) Anyways, It's my go to NLE for about 13+ years now. I know how to use others, I just don't find the workflow of them near as fast, and people really don't give vegas enough credit becasue each new version becomes more powerful.

    @matthere look up proDAD mercalli for stabilizing. I typically stabilize before I do any other work to the clip. Typically a stabilizer can only do so much, so if you have handheld footage of an earthquke happening, don't expect it to look like it was shot on a tripod ; )

  • Has anyone worked with photoshop elements organizer to organize ingested originals and/or use it for further (non premiere) edits for example in sony vegas pro.

    This organizer seems to be more resposive than lightroom for video pics, you would have photoshop elements 11 for pictures and could use pro editors of your choise...

    In Europe you find at the moment latest premiere elements 11 for 50 EUR at amazon.

    http://helpx.adobe.com/pdf/elements-organizer_reference.pdf

  • Just starting to explore editing, so quite a basic question, I am using Premier and after effects cs5.5, with some footage in need of stabilisation (Warpstabiliser in AE) would I stabilise first then export it towards Premier or edit sequences in Premier then use the dynamic link to stabilise?

    Thanks for any help :)

  • What are people doing for large (i.e. > 1hr) projects? One giant render, or multiple renders and a 'join' afterwards.

    If it's the later which codecs / containers are good for that (that can avoid another encoder pass)?

    And would the audio be handled in similar sized chunks also? If so, I guess this places this some limits on J/L cuts over scene changes. And if not, it seems to me there could be sync issues arising at the 'join' stage.

  • Quite funny following this as every recent Sat I'm mixing 5D shot profile VTs "Synced" and then watched like a hawk by everyone in the dub and lay-off - post video manager confidence is low even though it's obviously "as near as" - I may be missing something but, clap + visual sync worked for a while in film ?! I've lost count telling producers that what they ware watching on the spangly OLED etc in the dub isn't "quite in" but trust me! Can elongate the day! Must be a nightmare for you lot.

  • Thank you very much. Alot useful info in there!

  • @sam_strickland Thanks for that detailed workflow.

  • This is the work flow we use this using PPro, AE and Audition. Fair warning: We're enthusiastic amateurs, It's not perfect, it's not quite finished, and there's certainly inefficiencies, but perhaps bits of it will prove useful to know.

    Ingest

    • Copy all the video (GH2) and audio (Tascam) files to the hard drive
    • Run a BulkRename task (http://www.bulkrenameutility.co.uk) to rename them based on the file creation date.
    • Sometimes - but rarely - two files have the same creation date right down to the second. When this happens we manually rename one of them, appending a 'b' to the datetime.

    Editing

    • Import all the video into PPro
    • For each video file create one sequence each containing the video file
    • Watch all the sequences and name them based on the camera angle, shot, etc.

    Then we put together the edit using these sequences, not the source files. Note that we haven't bothered with transcoding before editing and at this stage we're just using the camera audio.

    The idea of using nested sequences is so that technical colour grading, denoising and audio work etc. can be done in the nested sequence and these changes will just "propagate" through into the master sequence, wherever that shot is used. It also means if you are looking for a good area to find a good shot to noise profile for NeatVideo, or a quiet bit of the scene to grab an audio noise print, that you have the entire shot easily at hand.

    Sometimes I will do a rough technical grade (in Colorista) or denoise (in NeatVideo) inside PPro while I'm editing. But this is really just to make sure it's going to work. The final work is done in AE.

    When we've happy with the edit we sync up the audio from the Tascam. We place the tascam WAV files into the nested sequences containing the original video and sync them up by hand. Again, we only have to do this once in the nested sequence. Obviously we don't bother syncing the audio files in sequences that didn't make the final edit. Because the audio and video files are named by creation date it's relatively easy to pick the matching audio files.

    Using nested sequences in this way isn't without it's problems. Adobe's engineers obviously don't expect it to be used this way, and you do lose some functionality. Because the files you edit with are sequences not "sources" you can't use the source window to view them, set in and out points etc. But honestly, I can't say I've missed that functionality.

    Any dips, fades, transitions or colour correction we apply in PPro is all considered a draft. Most of these effects don't make the transition into After Effects properly so we leave the real work for there.

    Edit Lock

    Once we're happy with the edit we duplicate the PPro project and place it into a separate folder. If edit lock is correctly maintained the main project file and it's copy will always be identical.

    We render out a guide video track with audio, and an uncompressed WAV.

    Grading, Effects, Compositing, Onlining etc.

    Once it's edit locked we import the PPro sequence into AE. AE muddles up the project quite a bit if you import with sound so we import the PPro poject into AE without audio and then add the guide WAV file (from the Edit Lock step) as a single layer.

    I don't really have a set work flow once I get into AE, it depends on the project. But all the compositing, CGI and grading etc. is done in AE.

    One set of scripts I find very useful are the DV Rebel Tools (http://ae.tutsplus.com/articles/news/dv-rebel-tools-for-free/). "Make Blank CC Layer" creates an adjustment layer for colour correction on top of the selected layer and already trimmed to the same length. "Make Thumbnail Comp" creates a composition of thumbnails of all your selected shots - this is very handy for visibly checking the colour balance across an entire scene.

    Audio Post

    This is the bit that's been the biggest pain. Ideally I'd like to be able to still treat the project as hierarchy of nested sequences and apply non-destructive changes, but the Adobe software doesn't want to play nice.

    Another major problem with the nested sequences if you select "Edit Sequence in Audition" in PPro it will render nested sequences as single WAV files. Sometimes our projects have several levels of nested sequences (scenes assembled into a larger piece). Exporting to OMF does the same. It looks like AAF may just reference the original WAVs, but the AAF exports seem to be buggy and wouldn't open in a trial version of Nuendo.

    Eventually after going round the houses a fair bit, we've started using the following. It works, but I'm not completely happy with it.

    If any of the audio needs noise reduction we apply that at this stage in a separate audio editor. I apply the noise reduction to the original WAV or video file. Because we have the entire shots worth of audio (rather than just the bit that's made the edit) it's easier to find a quiet bit to get a decent noise print. I save the noise reduced version as a new WAV file and again I place this back into the nested sequence in PPro. I leave the original audio track(s) enabled but mute the volume. This way it will still be available in the DAW later should I want to check the original. (To be honest I would rather apply this noise reduction in the DAW, but I've found that when exporting to Audition or OMF Adobe will we re-render each bit of used audio as a new WAV file, so it's easier to do it once this way).

    Then I have to workaround the inability to export nested sequences into Audition properly. Here are the steps:

    • import the sequence - this time with audio - into After Effects
    • use the "Unprecompose" script (http://aescripts.com/un-precompose/) on each of the subcompositions to create a flat project
    • delete any layer that doesn't contain audio
    • reduce the project
    • export it as a new PPro project
    • take a deep breath

    Once it's like this I can then open this new PPro project and select "edit sequence in Audition". We don't render any of the clip effects, and we don't render a copy of the video out since we already have a guide video track from the Edit Lock stage.

    Annoyingly this process of flattening the project will now mean that the audio is all over the tracks, so the first step is to select all the clips and select "Lock in Time", and then re-arrange them into a decent structure. Then it's the usual levels, EQing, etc.

    Assembling

    We export out the mix from Audition, and use it to replace the guide audio track in the "Grading..." After Effects project from earlier; then we render out the final video from inside of AE.

  • Paranoia...

    (and ass covering)

  • @JDN That's right! Why would you add the TC, though, if you name your files with unique names?

  • @rbna SWEET! So I can: remove AVCHD and merge clips with Clipwrap, add a timecode with QT change, sync my dual system with dualeyes, thus creating my new master, edit low res (large project... need to save drive space) then conform 1:1 back to my master. Love it.

  • Dual Eyes supports MTS files, but it can't remux the new audio into an MTS file. It will create a .wav file to match the video clip. I suppose Plural Eyes will be easier, but I've only tried Dual Eyes.

    Don't underestimate the quality of the GH2's built-in audio recording. Using built-in audio and a good external mic will simplify your workflow.

  • I dunno about Mac, but Plural eyes works with MTS on a PC.

  • @JDN Yes! This is how it works: You drag the (external) audiofile into the DualEyes window, and then your .mov with camera sound. DualEyes will then create (1) an audio file from the external audio, that matches the video clip, and (2) it will - if you tell it to - create a new .mov of the video clip with the synced piece of the external audio. So you get a .mov with the external audio synced up in one easy step. This works 98% of the time (in interview situations - not too much experience in very noisy places, or witht the camera mic too far away from the external mic). You then just erase the original .mov and the generated audio file (no need), and rename the new .mov. This can be cumbersome, all the renaming, but a software called Name Mangler does a marvellous job batch-renaming files in the Finder.

  • @rbna does dualeyes actually add new audio track to .movs? I thought it only found matches, but couldn't actually strip in new audio.

  • Thanks, @Macalincag. I was just wondering if anyone had found another way of getting around the problem...

  • @Macalincag Yes. And I could also grow my hair long again and use a type writer... I mean, with masses of clips produced, there simply is no time sync it all manually. Going through the Prores/Clipwrap/Dualeyes workflow is much, much, much faster.

  • @rbna

    Use a clapper or something then line it up on the timeline.

  • (Possibly...) switching from FCP to PPro creates the following problem for me: Yes, PPro can natively edit MTS files. Which is great. But how would I sync up the audio from the Zoom with the MTS file? I talked to customer support at Dualeyes, they don't support MTS files, only QT movs. So - if you are using external audio recording devices, that need to be synced up, you're back to converting to ProRes (or such) for synching purposes - and keep being caught in Apple's ancient 32bit land. So you don't save any time by this, and can't really take advantage of PPro's native capabilities, it seems. Which would in fact not change the FCP workflow at all:

    Capture GH2 + external Audio

    Clipwrap MTS files to ProRes

    Dualeyes sync external audio with Clipwrap created movs

    Import to Premiere using a custom ProRes sequence (no such thing comes with the factory presets)

    Or - has any one found a way around this?

  • What do you think about this one: 1. Import raw mts into premiere pro 5.5 2. Noise reduction 3. Correct the white balance 4. Export footage 5. Import back into premiere pro 6. Do some color grading to add the finish gloss 7. Export final

  • @towi @sampledi

    Thanks for the explanation of your Media Composer 6 workflows. Can you post your Mac workflow? 5DtoRGB can't convert to DNxHD on Mac yet. Also what about spanned clips? Clipwrap sometimes combines the spanned clips into a .mov file with a bit of weird artificacting in the beginning, etc..

    I want to wrap my head around a full workflow from original hacked AVCHD folders to single-file DNxHD 175 .mov files (easier to organize than MXF, unless there is a good reason to use MXF?) that playback fine with proper gamma/blacks/color/IQ in Media Composer 6 on the Mac.

    "For export (EDL, AAF etc.) the first thing to take care of from the very beginnig is reel naming, clip naming and unique timecode So… copy your files from your SD cards to folders on your computer choose an appropriate naming for your folders; name the folders as you would name "reels" (for instance by shooting session or whatever) batch rename the MTS files in your folders (00000, 00001, 00002 is not appropriate) create QT files from your MTS files (for instance with "5DtoRGB". On Windows you can convert to DNxHD with 5DtoRGB) buy "qtChange"……"

  • @Roberto No, actually it is like a marriage since as you say, everybody eventually switches editors... :)

  • @VVV1151 Thank you, I've been looking for tutorials like these.