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DaVinci Resolve 18 and older 17 and 16
  • 459 Replies sorted by
  • the node changes are absolutely MASSIVE!!!
    Now you can exchange ( cmd), duplicate ( alt) and - wait for the best - copy paste nodes to other nodes, to other shots, to your dog's underwear; also pile up and make a handy shed out of them and fucking finally select and MOVE them all at once to create the original node's tree form wet dreams are made of. Also (multiple) selection of nodes it's easier and you don't need to double click, just hover your pointer ( e.g to delete them) when cycling through shots.

    It was auspicious that the error message didn't show after the splash screen and that DR automatically detected and embrace my sys' config =) Speed ramp it is very nicely improved (I believe PR doesn't even have curves for remapping); swiftly and fast meek meek Playback (start-stop) is more accurate and responsive, NR overhaul, HDR, lens' correction and filters I personally don't care so muchy; but I do about the fact that you can cycle through different shots' properties and it keeps memory of where you are, the writing text directly onscreen and that the settings' dialog is updating much faster (e.g. LUT list). A lot of new settings added too (grabs below).

    The Show Full Clip Waveform it's so clever that makes you wanna eat a mango without peeling it, yet it would have been dope if they had also implemented it for the main viewer. Composite mode's additions, insert clip override, new markers are welcome as are the FX (single point) tracker and the UI changes in all pages: fullscreen viewer, adding metadata separator (to the right), expanding the size range of waveforms, keyframes' multi selection, clip swap and ripple cut (as in premiere), direct access' button to audio mute, showing peak and VU meter - in edit page; stacking all rooms to the right so scopes breath better, downsizing and realigning of tools with a better spatial sense - in color page; as revamp of dely-deliver your friendly service yala!

    This is one of the smartest, most needed and better implemented updates I've seen in a long time.
    Negs, laggy EXR, still no manual arrange of bins - erase that, there's a new custom mode for sorting them. Now I'll keep diggin' 4 the gold pebbles +)

    PS
    It's a little bit unusual that undos and redos are local to each shot (color page), can see advantages and disadvantages; dress, undress, dress undress, dress undead

    DRchanges.jpg
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  • Wow, this is huge. Very impressed. Does the new single point tracker mean we can now match move objects to tracked points? Like if I wanted to place an image of someone in someone's hand and have it track to their hand movement?

  • I think it's best for users to go to the BMD website as the feature list is huge and cannot be posted here.

    Main ones can :-)

  • @Vitaliy_Kiselev I think it's best for users to go to the BMD website as the feature list is huge and cannot be posted here.

  • @caveport

    Can you add list of main new features?

  • Davinci Resolve 12.5 beta now available. It looks very nice, with many requested features.

  • Most fun thing is that DirectX based playback is much more easy to implement and it is very easy to tune.

    All normal Windows players either have build in decoders or rely on DirectX based ones.

  • I uninstalled QuickTime for Windows, then reinstalled it without the player and only the essentials selected. However, I still wonder if opening a malicious file in Resolve might cause issues. In any case, I've been saying they should switch away from QuickTime for a while now. Hopefully this will push them to do so.

  • @Ezzelin

    You can fully turn off QuickTime usage in browser, so I see no other way for it to be very dangerous while you use footage you made yourself.

  • It's time to uninstall DaVinci Resolve for Windows, as QuickTime for Windows must be uninstalled due to vulnerabilities and Resolve is useless without it. It's too bad, as I was looking forward to learning more about it.

  • Sound Design in Resolve

  • How To Fix Overexposed and Underexposed Footage

  • Hey @joethepro found the 3 strip technopotatoe vintage style deconstruction - http://www.ditspot.net/3-strip-technicolor-look-in-davinci-resolve/ It's something else to have Igor play with and storage in the dungeons :P Soft-stript-frame-grab-xample attached
     
    Black magic JB's SOC footage DL link DNGs 11GB though!!!
    For just 1 DNG frame, 10 MB DL
     
    And a POC for the channel's lengalenga before =)
     


       

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  • @joethepro and despite sounding complicated I end up having more control on the textures, ditching some of the luma noise and bluring a bit the chroma one... stone soup nevertheless :P I shall post results and try the stript bar you mentioned, cheers =)
     
    PS
    grab of a previous node sequence, the current's more refined (grind grind grind); almost there. I can apply it to a group and then just balance a shot in the very first node; there are some nodes that do nothing but I'm too lazy to delete them and once in a while they alert from police. Working with channels and negatives (kind of cross process 4 gypsies) while dealing with the kickback of banding already present SOC (it never stops to amaze me how much coherent and pleasant my pany dvpal 3ccds is colour wise) ... laaa laraa la li laaa vie en rose  
    image

  • @maxr Interesting concept, and results. You can also make a VERY quick and dirty 2 strip color effect with he RGB mixer. Just swap the blue and green sliders in the blue channel, and drop the green in the green channel to zero. I think that was the recipe anyway. Or to like a 75% mix of that so its not so strong. Play around with it.

  • @joethepro He-hey Joe thanks... such a "simple" thing =)
    Rgb mixer is something I normally don't toch, in WWII my grandma lost 3 fingers while toching some dirty rgb mixer thing.
    The result It's not e x a c t l y the same - I'm passing green channel (less noise) as luma and working chroma channels separately (also bluring them just a tiny fly-fart) - but honestly, in the grand scheme of things and having some obnoxious banding-leprechauns to entertain me-self with, the difference seems almost negligible - a 5 sec (14 MB) full grade shot already with your suggestion - H264  
    Up mixer, down shuffle, stage before color grinding; once again thanks Joe, tupperware!!!
     
    image

  • Can you use the RGB mixer?

    image

  • Whazup guys, does anyone know how (IF) I can assign each of the RGB layer nodes to green in a split layer node tree or alternatively a method within any colour space as long as I can pass the luma of green channel only while "maintaining" luminance levels?

    I already managed this with Tuttle's ChannelShuffle OFX but it's slow and not as stable as desirable, so I'm trying to speed up the process and achieve same result natively in DR.
     
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  • Wow I've never even thought of mapping a MIDI controller to resolve.. clever !

  • I am using the MidiGrade controller. It works quite well, and is very compact and portable. I also use the MidiFighter Twister controller for audio mixing. It works well with any audio software that can map Midi to faders.