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The Hobbit, Opinions
  • So, 48fps 3D stuff is out in the wild. In many cinemas it is shown in 24fps mode.

    Cinemas list - http://www.thehobbit.com/hfr3d/

    What are your personal expirience?

  • 67 Replies sorted by
  • As with Lukas, a story with potential has gone more and more in the direction of plastic and polystyrene while dealing with subject matter that is ostensibly full of dirt, rust, and gravity. It's inherently a conflict of interest, so it falls flat. Let's not just blame it on frame rate. There are a million and one aspects of this (as with Lukas) that lean in the direction of plastic and hollow. Acting, music, lighting, blah, blah.

  • I have rented the Blu-Ray. It looks vidéo-y but I get the impression most people will get involved in the story and not notice that.

    I'm not into that kind of genre - so much so that my mind wanders. Maybe I'll fast forward to a few notable scenes and watch techhy stuff before returning it to the video shop.

  • Ugh.. I was looking at gandalf hehe. Good call, wouldn't surprise me at all :)

  • Did anyone notice the horrible noisy garbage in the shot where Gandolf appears from the shadow to fight that giant goblin king fat dude?... It looked like they tried to fix bad exposure in post...Idk maybe im the only person who wasnt looking at Gandalf in that shot lol.....

  • @dazza No offence, but I don't follow your logic. Don't misunderstand, I respect your opinions about this, but don't understand the logic behind it.

    The hobbit is made in most controlled environments, and shoot with Red Epic (not a low light king, but not that bad either). Why should they compensate for light loss? Suddenly low light budget? I think the high degree shutter angle is done by another choice, like smoothing out the 48fps look (motion blur) to make it easier to convert it into 24p later. Or something to do with the 3d+48p look. Still think its a mistake though, and completely agree that a 48p movie can be done much better than the hobbit :)

  • a 270 degree shutter angle was probably used to account for the loss of light of going to a higher shutter speed. Of course with any new technology I expect there to be teething problems, old habits to unlearn, new ones to learn. I expect future films will correct those faults, not neccesarily the rest of the Hobbit trilogy though. as there will probably be many scenes which were shot before those in An Unexpected Journey

  • @goanna What I have heard.. They used a 270 shutter angle instead of a 180 degree. Could be that causing the video look... who knows. As many have said, Some of the scenes worked pretty good, some didn’t.

  • Has anybody read already a comment of Peter Jackson to the critics of his HFR version regarding lightning, grading and the "Viedeo look"?

  • @CrazyPete

    my feeling was that something went very wrong with production of this film

    Film shot at 48fps looks fine. (Usually over-cranked for slo-mo, but projected at 48fps it looks like smooth - motion). I won't be doing any guesswork as to what went wrong with The Hobbit's particular digital 48fps until we get our hands on some of the offending footage and view it frame by frame. Maybe it's a compression thing. Perhaps it's good old shutter speed and inadequate motion blur. Whatever happened, digital cinema hit some kind of a wall. The weird thing is they knew it early on, didn't fix it and still scored box-office record takings.

    Some people go to a night club dance until dawn under the strobes, others crack an epileptic fit.

  • this film had some very poorly shot shots @ 48fps. Now it could most definitely be that the HFR projector was somehow off, but being that all the sounds were in sync I don't believe it was the case.

  • @flaschus exactly what renderer do you think they were using?

  • @burnettrhoades..

    hmm.. i would say that it looked to me like min was set at 2 max was at four...

  • I was positively surprised seeing the HFR 3D version!

    HFR pros: Dense battle scenes with lots of movement and detail were spectacular this time around! In the 24p version I lost interest, but in 48p it got the adrenaline pumping!

    Scenes with CGI creatures look very life-like and convincing in HFR, as opposed to my previous screening.

    HFR Cons: As many has observed already, slow scenes with dialogue and little camera movement looks "fake" and pulls you out of the story. Especially the way stuff was lit could easily be spotted in some scenes. This is surely gonna push the art of realistic lighting :)

    Overall the movie was a better experience for me in HFR 3D and I'm looking forward to more of this!

    Cinematically HFR 3D demands some new rules as it almost works as a stage play. Putting stuff in the foreground, out of focus and to the side (over the shoulder type of shots) is painful to watch. Dark scenes with clear silhouettes and central action on the other hand works exceptionally well!

    I propose VFR (variable frame rate) in the same way stereoscopic 3D can be adjusted during the film, enhancing depth in slow scenes and flatten fast cutting scenes.

    Lowering frame rates in simple, slow scenes and ramping it up using HFR in dense action scenes just as in Trumbull's ShowScan technology.

    I recently saw a regular screening of Rise of The Guardians in 24p 3D with my kids and couldn't stand the stutter and blur, giving me a severe headache. With HFR, no worries :)

    This is the future of cinema!

  • I saw it in 3D HFR and it was not what I was expecting. My assumption going into the film was that I actually wouldn't notice much, 24 fps has always seemed smooth to me so 48 fps should be a non-event for all but the most violent of camera movements. I was wrong and my feeling was that something went very wrong with production of this film. As others have observed, in wide shots it looks fine (just as similar shots from LOTRs looked fine in 24 fps a decade ago) but close ups were weird. I noticed it most with the actors hands, the way they moved was so jerky - it seemed like what 16 fps would look like with out motion blur. I also experienced what rajamalik is describing, that at points the movement on screen appeared to speed up for a few seconds in a number of places. The only exception to all the weirdness was Gollum who looked as real as any of the actors on the screen and whose unusual movement patterns seemed to play well with the HFR.

    That said, I liked the film. The Hobbit as a book always seemed better to me than LOTRs because the trilogy is such a Christian allegory and that struggle of good against absolute evil... I feel like those books take themselves too seriously as did the movies. The Hobbit probably would be better paced as a single epic film or a film in two parts but in spite of that a strong story and strong story telling showed through.

  • I watched Hobbit twice in HFR 3D from spi cinemas chennai. i feel its superb in details and in sharpness. the shots feels so real real life like. but i noticed some shots are really running fast a bit like we forward it in 105x the eagle shot in the climax , frudo's walk in the beginneing are all kind of fast, other than these few bugs hobbit hfr looks superb. the theatre i watched also had a DOLBY ATOMOS feature which produced a very high fidilized surround sound. the fasr away song sounded amazing. bass reflex was superb. i experianced a very realistic vision and sound. Hats off peter jackson.

  • @flaschus Really? How many "light bounces" would you estimate they did use?

  • Groaning and grunting the entire way to the back movie theater, that is...

    until the movie started,

    and then i was like; WHY DID ANYONE GIVE A BAD REVIEW?

    That movie was awesome...

    the 48p really gave me a push into an unknown 'realm'

    ok, so, maybe if the CGI team ran a better render engine (one with say, 8 or 10 light bounces for instance?!.) Cuz, The troll king totally didnt "mush" its way into the shot a few times,,, but whatever,

    I was gearing up for the worst movie of 2012, only to be floored by one of the best filmmakers out there,

    Personally; my hats off to Peter Jackson, at first, I shrugged at the notion to split this book into THREE movies?! But now I understand.

    And that dragon eye... WOW!

    Now, I can't wait to see The Desolation of Smaug!!

  • "Now the first movie has grossed more than $1 billion, Warner Brothers should repay the $67 million subsidy the movie moguls sucked from Kiwi [New Zealand] taxpayers"

    ..."There is no doubt now that the deal with the movie industry was more about lining pockets than creating jobs." NZ politician Winston Peters

    http://www.stuff.co.nz/national/politics/8175895/Peters-Hobbit-subsidy-should-be-handed-back

  • Thanks for mentioning this, I thought it was only the theatre where I watched it and even told them to align their projector. I watched the 2D 24fps version and I could constantly see that one side of contrasty edges was red and the other side green. Ruined sharpness in all wide shots.

  • This is definitely a unique opportunity to see one film in multiple formats! Seems the 48 fps (HFR) issues are talked about more than 3D - the controversy is now about HFR and not 3D.

    I saw a 2D 2k 24fps version and found it to be very soft in appearance - my wife is not a picky viewer but she noticed this softness too. A week later we saw the HFR 3D (Sony 4k projection, RealD 3D), and this was a much sharper image.

    The only issue about HFR that I didn't like (my wife didn't care) was the video look of some of the initial scenes in Bilbo's house. Seems like a color grading issue rather than HFR or 3D specific issue. The theaters may need to re-calibrate their color schemes perhaps.

    I quickly grew used to the color issue and found I liked the HFR 3D version much more than the 2K 24 fps 2D version.

    One of the online 3D forums has comments that many noticed the 3D projection systems (where they watched) were not properly calibrated with the left and right images being separated between 1 to 15 pixels, which will cause ghosting and eye strain.

  • I'm going to quote my 18 year old brother's reaction to seeing the Hobbit in 48 FPS 3D. I got this text from him right after he watched it.

    "Just saw The Hobbit! I know what you mean about it being weird to look at. I felt like I was watching Mass Effect the whole time..." "... but really good nonethless."

    And after I responded he added.

    "Yeah I never quite felt like I was watching real actors... But yeah thank you for explaining why that was. I would just have been confused otherwise..."

    So there's a reaction from a younger videogamer that has less reason to be attached to 24/25 FPS and isn't involved in photography or movie production. Note, he had a much stronger reaction to that than when we watched Old School with motion interpolation on (which nonenthless bothered me enough that I simply couldn't leave it on any longer after the first 30 minutes or so :)

    Also, let me rule out "it was in 3D" as a factor by saying that he did not have that reaction to 24 FPS 3D in this year's Spider-Man film.

  • I went to see this with someone that 1) was not a big Tolkien fan 2) apparently did not know that one book was being split into three movies and 3) did not have the strong feelings about the HFR aspect that I did. However, I did convince them to precede our 4K 48 FPS viewing by watching the first 10 minutes of a 4K 2D showing down the hall.

    So first some common ground between the two of us on the topic. The acting was quite enjoyable and we both appreciated that a lot more than we thought we would. Freeman, Clanchet and McKellen were particularly enjoyable. We both agreed that the water looked quite nice in the elven council scene. And we enjoyed the eagles more than expected. That's pretty much the extent of the commonality of our observations, though. :)

    First of all, I did not "get used to" HFR. Throughout the entire film (from start to finish) there were parts that worked better than others and I was every bit as distracted by some of the ones near the end as I was at the start. I think there's a fundamental disagreement about language when we talk about these things because the word "smooth" was not what came to my mind when I looked at the start in 4K 48 FPS 3D vs 4K 48 FPS 2D - it looked smoother to me at 24 FPS. At the start I thought I might not see any moments that worked in HFR - but I was surprised to find which shots did and which ones didn't.

    First of all, the idea that HFR gives you license to ignore the rules of good cinematography regarding panning etc. are complete bunk. The scenes that were the most hectic were among the ones that drew me out of the film the most. No, HFR worked the best when motion was slower or more subtle - especially in slow-motion scenes.

    Second, it is almost impossible to avoid the video game comparisons. I'll try and get into that more later but the short version is that there is well over a decade of 60 FPS console gaming content available and it might have been worth spending more time looking at what did and did not work in them before making this movie.

  • I will have to see it as a Tolkien fan. It has to be better than some versions. I downloaded the trailer in 2K or whatever and played it on my Catleap, it looked really fake and plasticky, like some sort of "Snow White and the Dwarves deconstructed". But I'll see it; they have my money.

  • @fatpig, those scenes were stuttering on 48fps too, strange it only occurred on a few of the opening scenes