VR and 3D http://personal-view.com/talks/categories/vr-and-3d/feed.rss Sat, 16 Feb 19 14:45:26 -0700 VR and 3D en-CA Insta360 ONE X 360-degree 5.7K camera http://personal-view.com/talks/discussion/20524/insta360-one-x-360-degree-5.7k-camera Wed, 26 Sep 2018 10:25:30 -0600 Vitaliy_Kiselev 20524@/talks/discussions

Specs

  • 6080*3040 (18MP) photos
  • Video resolution
    • 5760*2880@30fps
    • 3840*1920@50fps
    • 3840*1920@30fps
    • 3008*1504@100fps
  • Aperture F2.0
  • Exposure
    • Auto
    • Manual(Shutter 1/8000s-120s, ISO 100-3200)
    • Shutter Priority(1/8000s-2s)
    • ISO Priority(100-3200)
  • 115mmx48mmx28mm(DxWxH)
  • 60 min. battery life continuously shooting 5.7K@30FPS or 4K@50FPS video
  • 90.9g (Without battery) or 115g (With Battery)
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Kandao Qoocam Camera http://personal-view.com/talks/discussion/20147/kandao-qoocam-camera Sun, 29 Jul 2018 13:25:59 -0600 Vitaliy_Kiselev 20147@/talks/discussions image

Unusual camera transformer, check more at http://360rumors.com/2018/07/kandao-qoocam-unboxing-photos-revolutionary.html

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Ricoh Theta V 4K http://personal-view.com/talks/discussion/16781/ricoh-theta-v-4k Thu, 20 Apr 2017 19:07:20 -0600 Vitaliy_Kiselev 16781@/talks/discussions image

Specs

  • 1/2.3" sensor
  • 12MP
  • Snapdragon 835 processor
  • Recording at
    • 3840 x 2160 @ 30p / 56 Mbps, MP4, H.264, Linear PCM
    • 3840 x 1920 @ 30p / 16 Mbps, MP4, H.264, Linear PCM
  • Only presents white balance
  • No stabilization
  • Multiple mikes
  • 2 lenses 190 degrees F2 optics
  • 60-1/25000 shutter
  • 19GB internal memory
  • Wi-Fi 802.11ac + Bluetooth LE
  • USB 2.0
  • Waterproof with optional case
  • 45 x 131 x 23mm
  • 121 g
  • $429
  • Preorder at
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GoPro Fusion VR 360 5.7K camera http://personal-view.com/talks/discussion/16778/gopro-fusion-vr-360-5.7k-camera Thu, 20 Apr 2017 09:23:53 -0600 Vitaliy_Kiselev 16778@/talks/discussions image

Specs

  • 5.2K30 and 3K60 Spherical Video
  • 18MP Spherical Photo
  • GoPro App Compatible
  • OverCapture Allows for Traditional Video Creation from 360 Footage
  • Advanced Stabilization
  • 360 Audio
  • Waterproof to 16ft (5m)
  • Time Lapse Video + Photo, Night Lapse and Burst Modes
  • Voice Control in 10 Languages
  • GPS, Accelerometer, Gyroscope and Compass
  • WiFi + Bluetooth
  • $1000 price

  • OverCapture – Allows to use the 360 video to create a traditional 16:9 video in 1080p resolution, with full control of the perspective.

  • Protune mode: You can set ISO limit and set exposure compensation (+/- 2.0EV).

  • Waterproof up to 16 feet.

  • Voice control similar to GoPro Hero5 Black and Hero5 Session.

  • GPS location tagging

  • Quikcapture: In standby by pressing the shutter button you can quickly capture the moment. Camera automatically wake up the camera and begin recording. Alternatively, you can hold down the shutter button from standby to use Quikcapture with a time lapse photo.

  • Video highlights: You can bookmark highlights in your videos.

  • Intervalometer. The intervals can be as short as 0.5 second to as long as 60 seconds. There is also a separate night lapse photo mode that can take sequential photos with long exposures. This can help create photos of star trails.

  • Voice activated remote: Fusion is compatible with the Remo waterproof voice activated remote for the Hero5 Black.

  • Recording while charging. The side door can be removed to make it easier to connect a USB cable while recording.

  • TWO micro SD cards slots.

They opened pilot program now at https://gopro.com/fusion

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Demo: Autonomous Vehicle powered with TaraXL Stereo Camera & NVIDIA TX2 http://personal-view.com/talks/discussion/21424/demo-autonomous-vehicle-powered-with-taraxl-stereo-camera-nvidia-tx2 Tue, 29 Jan 2019 05:31:32 -0700 jm677zz 21424@/talks/discussions Watch the demo of Autonomous Vehicle using TaraXL & NVIDIA TX2 for its Vision Processing, driving autonomously avoiding obstacles and navigating the area with its stereo vision.

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3D stuff from zSpace http://personal-view.com/talks/discussion/21259/3d-stuff-from-zspace Fri, 04 Jan 2019 11:17:18 -0700 Vitaliy_Kiselev 21259@/talks/discussions

zSpace, makers of innovative computing solutions designed to power the global delivery of spatial content, today announces the availability of its all-new CES 2019 Innovation Award-winning zSpace laptop PC. The zSpace laptop is the first portable Windows PC to break the screen barrier between users and VR content by creating a multi-dimensional environment that leaps out of the screen. Featuring patented 3D screen technology and lightweight glasses the zSpace laptop is an ideal solution for fostering creativity, collaboration and education by allowing users to interact with VR content in a more flexible and immersive environment that doesn't hinder spatial awareness or block peripheral vision. When not used for VR content, the laptop serves as a powerful traditional Windows 10 PC.

"The computing experience has mostly remained unchanged since the introduction of the mouse and touchscreen in the 1980s. With zSpace technology we are totally reinventing the capabilities of personal computers by eliminating the barrier between our eyes and the content we interact with, allowing for complete immersion in games, and incredibly interactive apps for education, e-commerce, enterprise and more," said Paul Kellenberger, CEO, zSpace. "Our zSpace laptop PC packs all of the awesome capabilities afforded by our award-winning desktop into a cost-effective and compact, take-anywhere form factor."

Members of the media may experience first-hand how the zSpace Laptop combines elements of AR and VR to create lifelike experiences that inspire curiosity, create engagement, and deepen understanding at Showstoppers at CES 2019.

Out of the box, the zSpace laptop comes equipped with a set of specially designed glasses that enable depth perception of virtual content, and a stylus boasting 6-degrees of freedom that allows users to pick up items on the screen and move them naturally in 3D space. Those two items, combined with the laptop's built-in tracking sensors allows the zSpace technology to track head and hand movements and dynamically correct the viewing perspective in full HD.

https://zspace.com/technology/

http://ces.vporoom.com/2018-12-18-zSpace-Breaks-the-Screen-Barrier-Worlds-First-Laptop-Supporting-Interactive-Spatial-Content-Will-Be-Showcased-at-CES-2019

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Adobe Acquires Allegorithmic, creator of Substance Painter http://personal-view.com/talks/discussion/21386/adobe-acquires-allegorithmic-creator-of-substance-painter Thu, 24 Jan 2019 20:04:05 -0700 alcomposer 21386@/talks/discussions

Adobe Acquires Allegorithmic, the Leader in 3D Editing and Authoring for Gaming and Entertainment Wednesday, January 23, 2019 8:55 am EST Industry Standard for 3D Textures and Materials Behind AAA Gaming Titles and Award-Winning Movies Coming to Creative Cloud

SAN JOSE, Calif.--(BUSINESS WIRE)--Adobe (Nasdaq:ADBE) today announced that it has acquired Allegorithmic, makers of Substance, the industry standard for 3D textures and material creation in game and video post-production. By combining Allegorithmic’s Substance 3D design tools with Creative Cloud’s industry-leading imaging, video and motion graphics tools, Adobe will empower video game creators, VFX artists working in film and television, designers and marketers to deliver the next generation of immersive experiences.

In the near future, we will live in a world where real and virtual creations blend. As brands look to compete and differentiate themselves, compelling, interactive experiences enabled by 3D content, VR and AR will become more critical to their future success. 3D content is already transforming traditional workflows into fully immersive and digital ones that save time, reduce cost and open new creative horizons. With the acquisition of Allegorithmic, Adobe takes a powerful step forward in adding expanded 3D and immersive workflows to Creative Cloud and provides Adobe’s core customer base of designers a new set of tools for 3D projects.

“We are seeing an increasing appetite from customers to leverage 3D technology across media, entertainment, retail and marketing to design and deliver fully immersive experiences,” said Scott Belsky, chief product officer and executive vice president, Creative Cloud, Adobe. “Creative Cloud is the creativity platform for all and Substance products are a natural complement to existing Creative Cloud apps that are used in the creation of immersive content, including Photoshop, Dimension, After Effects and Project Aero.”

Allegorithmic is based in France and has a diverse customer base across gaming, film and television, ecommerce, retail, automotive, architecture, design and advertising industries, including leading creative brands like Electronic Arts, Ubisoft, BMW, Ikea, Louis Vuitton, Foster + Partners and more. Allegorithmic is the recognized leader in 3D material and texture authoring for most AAA1 gaming franchises, including Call of Duty, Assassin’s Creed and Forza, and the tools used in the making of award-winning movies, including Blade Runner 2049, Pacific Rim Uprising and Tomb Raider.

“Allegorithmic and Adobe share the same passion for bringing inspiring technologies to creators,” said Sebastien Deguy, CEO and founder, Allegorithmic. “We are excited to join the team, bring together the strength of Allegorithmic’s industry-leading tools with the Creative Cloud platform and transform the way businesses create powerful, interactive content and experiences.”

Adobe’s strong track record of successfully integrating acquisitions will help further accelerate Allegorithmic’s product roadmap and go-to-market and extend its reach among enterprise, SMB and individual customers. Allegorithmic CEO and founder, Sebastien Deguy will take a leadership role in Adobe’s broader 3D and immersive design efforts as vice president, 3D and Immersive, reporting into Scott Belsky.

Allegorithmic tools are already offered as a subscription service to individuals and enterprise customers, and in the future Adobe will focus on expanding the availability of Allegorithmic tools via subscription. Later this year, Adobe will announce an update on new offerings that will bring the full power of Allegorithmic technology and Adobe Creative Cloud together.

Terms of the transaction were not disclosed. For additional information on Adobe’s acquisition of Allegorithmic:

  • Blog Post - Adobe Acquires Allegorithmic, the Leader in 3D Editing and Authoring for Gaming and Entertainment
  • Blog Post - Gaming Technology is Changing How We Design & Visualize Products
  • Behance Gallery

About Adobe

Adobe is changing the world through digital experiences. For more information, visit www.adobe.com.

Forward-Looking Statements Disclosure

This press release includes forward-looking statements within the meaning of applicable securities law. All statements, other than statements of historical fact, are statements that could be deemed forward-looking statements. Forward-looking statements relate to future events and future performance and reflect Adobe’s expectations regarding its ability to add expanded 3D and immersive workflows to Creative Cloud and other anticipated benefits of the transaction. Forward-looking statements involve risks, including general risks associated with Adobe’s and Allegorithmic’s business, uncertainties and other factors that may cause actual results to differ materially from those referred to in the forward-looking statements. Factors that could cause or contribute to such differences include but are not limited to Adobe’s ability to embed Allegorithmic’s technology into Adobe Creative Cloud and any statements of assumptions underlying any of the foregoing. The reader is cautioned not to rely on these forward-looking statements. All forward-looking statements are based on information currently available to Adobe and are qualified in their entirety by this cautionary statement. For a discussion of these and other risks and uncertainties, individuals should refer to Adobe’s SEC filings. Adobe does not assume any obligation to update any such forward-looking statements or other statements included in this press release.

1 – AAA refers to video games produced and distributed by mid-sized or major publishers.

© 2019 Adobe. All rights reserved. Adobe and the Adobe logo are either registered trademarks or trademarks of Adobe in the United States and/or other countries. All other trademarks are the property of their respective owners.

Contact: Paige Young Adobe 425-442-3981 plyoung@adobe.com

Roman Skuratovskiy Adobe 415-504-2855 skuratov@adobe.com

https://news.adobe.com/press-release/creative-cloud/adobe-acquires-allegorithmic-leader-3d-editing-and-authoring-gaming

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Live Planet’s VR System http://personal-view.com/talks/discussion/21367/live-planets-vr-system Tue, 22 Jan 2019 11:42:55 -0700 Vitaliy_Kiselev 21367@/talks/discussions

Live Planet, Inc.​, creator of next-generation media technologies, today announced the full-system release of its game-changing, end-to-end virtual reality (VR) video solution, the Live Planet VR System. In development over the last three years, the system is a powerful, fully-integrated solution for creating immersive video experiences, enabling anyone to easily and quickly capture and distribute dramatically better stereoscopic VR video easier than any other method. This complete system includes the full integration of best-of-breed VR camera, cloud and applications, delivering VR video live or recorded to all VR headsets and 360° platforms (e.g., Samsung Gear VR, Oculus, Google Daydream, YouTube, etc.).

Live Planet's VR System enables anyone to easily and quickly unleash their vision for immersive video experiences and define new categories of VR application, expanding the visual mediums within and beyond television and film. The system makes it simple, practical, and affordable to create and deliver stereoscopic VR and 360° video. Creators can:

  • CAPTURE​ picture-perfect, real-time automatically-stitched stereoscopic footage optimized for comfortable viewing for livestream or later use with the Live Planet VR Camera.
  • STORE​ and manage their uploaded VR video easily and affordably from anywhere with the Live Planet VR Cloud.
  • DELIVER ​on-demand VR video and live VRcasts to audiences publicly or privately, even over mobile networks, to both Live Planet VR apps and social platforms.

"The vision of "Live Planet VR" is as the name suggests: to allow instantaneous immersion in the experiences that catalogue being human," said Halsey Minor, founder and CEO of Live Planet. "VR video is more than just a new medium and those who have tried VR instinctively know something extraordinary is afoot --- the capacity to share our lives, the arts, sports, celebrations and tragedies in profound new ways that are not mediated by others but directly experienced. Where the power of television leaves off, VR begins. Until now, creating VR video has been hindered by poor quality and insane complexity. Live Planet has put the industry's best VR experience in the hands of mere mortals, enabling the innovation and growth the industry has so far lacked. Just as pundits have written off VR for its experiential issues and complexity, along comes the Live Planet VR System to change the game."

While VR point solutions --- including various headsets and cameras --- have been around for the last few years, VR video has yet to take off as a medium because no one has focused on solving the full range of production and distribution challenges. As a result, it has been very difficult to easily, quickly, reliably, and affordably produce VR video experiences at scale, in particular for live distribution. Technical hurdles the Live Planet VR System has now overcome include:

  1. Capturing footage at the highest possible visual quality, stereoscopically, and in a manner consistent with the natural characteristics of human vision, providing a comfortable experience with no dizziness or nausea so viewers may dwell in content experiences for long periods of time.
  2. Generating automatic, perfectly-stitched footage in real time on the capture device, critical for live applications.
  3. Delivering all footage, whether live or recorded, reliably and of the highest quality over dynamic network conditions --- including mobile networks --- to the myriad VR and 360° platforms, each of which has its own specifications.

Live Planet has invested in addressing these technological hurdles, creating innovations that handle them "under the hood", enabling the VR video industry to move forward with push-button simple solutions.

Live Planet uses the ​NVIDIA Jetson TX2​ supercomputer on a module to stitch together 16 different image sensors to output 4K video at 30 frames per second --- all inside the camera,saving creators days and dollars​ in post production time and expense. With its camera and cloud in beta with VR enthusiasts over the last year, the VR System now enables creators and application developers to "share their world," from transporting audiences to the stage with their favorite band, witnessing a Hail Mary from the 50 yard line, or attending Tim Cook's next Apple WWDC keynote --- the creative potential of the VR video medium is now available to anyone.

"VR provides a unique opportunity to tell immersive stories, but creating and editing high-quality scenes comes with its own set of challenges," said David Weinstein, Director of VR at NVIDIA. "With the NVIDIA Jetson TX2, Live Planet simplifies the process with a system that provides stunning immersive environments, delivering a VR experience like no other."

The Live Planet VR System is available for purchase at ​www.liveplanet.net​ for $9,950 USD. The purchase price includes the stereoscopic VR camera, $1,000 credit toward VR Cloud storage and delivery services (additional services are priced a la carte), a premium monopod, app licenses, platinum support, and a custom camera case.

About Live Planet, Inc.

Live Planet, Inc. develops infrastructural technologies to transform the world of video toward a more compelling, controllable future for consumer and business applications everywhere. The company was founded in 2016 by serial entrepreneur Halsey Minor, a technology visionary behind notable successes including CNET, Uphold, Salesforce, Google Voice, OpenDNS and Vignette. Live Planet's initiatives include:

  • The Live Planet VR System:​ the end-to-end solution for easily creating and delivering live and recorded picture-perfect stereoscopic VR video programming and applications. For more information on the Live Planet VR System, please visithttps://www.liveplanet.net​. Creative professionals and innovators seeking to shape the future of immersive media may join our partners program by contactinginfo@liveplanet.net​.
  • The VideoCoin Network:​ video infrastructure for the blockchain-enabled internet delivering decentralized video encoding, storage, and content distribution. For more information, visit ​https://videocoin.io​.
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Insta360 Titan 10K and 11K 360 VR Cameras http://personal-view.com/talks/discussion/18734/insta360-titan-10k-and-11k-360-vr-cameras Thu, 11 Jan 2018 12:47:45 -0700 Vitaliy_Kiselev 18734@/talks/discussions image

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Kodak PixPro Orbit360 VR 4K Camera http://personal-view.com/talks/discussion/16307/kodak-pixpro-orbit360-vr-4k-camera Mon, 09 Jan 2017 23:16:53 -0700 Vitaliy_Kiselev 16307@/talks/discussions image

Specs

  • Dual 20MP CMOS sensors
  • Three multi-view angles:
    • 360° Spherical View: Two integrated curved lenses 155° + 235°
    • 4K Full frame View (Front Mode) w/197° super wide angle lens
    • Hemisphere View (Globe Mode) w/235° angle lens
  • Facebook™ and YouTube™ 360° Photos & Videos
  • Supports microSD card up to 128GB

PR

JK Imaging Ltd., the worldwide licensee for KODAK PIXPRO Digital Cameras and Devices, announced today its 2017 line of digital cameras and devices, featuring an expanded offering within the highly popular and growing 360° VR interactive camera category. This year's lineup will include the brand new KODAK PIXPRO ORBIT360 4K VR Camera, adding yet another option to the award-winning KODAK PIXPRO 360° VR camera family within the highly regarded KODAK PIXPRO brand.

Further expansion of the highly regarded 360° VR Camera category within the 2017 KODAK PIXPRO lineup is proof of JK Imaging's commitment to video enthusiasts worldwide. The expanded line includes the addition of a third 360° VR camera to their popular KODAK PIXPRO lineup, joining the award-winning SP360 4K that has been embraced by creative visionaries and content creators worldwide. The ORBIT360 4K will enter the market with a base MSRP of $499US and will follow the existing KODAK PIXPRO 360° models with optional bundles that include valuable accessories and complimentary PIXPRO software for editing and stitching on Mac and PC's. All KODAK PIXPRO 360° VR camera models are YouTube™ compatible for 360° interactive videos and Facebook™ compatible for 360° photos and videos. The new ORBIT360 4K is aimed at passionate consumers looking to capture their adventures, travel and special moments with 360° video and photos to broaden their options when it comes to capturing memories and sharing them on the go. KODAK PIXPRO cameras are available on: https://store.mypixpro.com.

UK EU PR

JK Imaging Ltd., the worldwide licensee for KODAK PIXPRO Digital Cameras and Devices, today announced the next generation KODAK PIXPRO 4KVR360 Camera, a compact, single-body design to target the rapidly growing 360° VR video consumer market.

The 4KVR360 adopts a minimalist and stylish approach to an all-in-one 360° VR camera, with two 4K fixed focus lenses housed on either side of the futuristic camera body. Each lens is designed to work in tandem, to capture and automatically stitch full 360° 4K video* and easily upload 360° photos and videos to Facebook™ and 360° interactive videos to YouTube™ via the camera’s smart device app on the go.

“The 4KVR360 will join our award winning 360° VR camera line up and is the third 360° camera added to the KODAK PIXPRO portfolio,” said Mariame Cissé, Marketing Director for JK Imaging Ltd. in EMEA. “We are continuing to innovate and lead the interactive 360° VR camera market and are committed to providing multiple devices and options to not only consumers, but also to professional content creators when it comes to choosing a quality 360° VR camera based on their specific needs.”

JK Imaging is no latecomer to the 360° VR party and is considered one of the industry pioneers to bring one of the first 360° VR cameras to market over 2 years ago. As the VR market continues to take the tech sector by storm, JK Imaging is positioned as one of the leading companies to watch. Armed with world-class, hardware and software engineers, their dedicated product planning continues to push the envelope and evolve the 360° VR space.

Award winning hardware is not the company’s only strong suit. JK Imaging takes a very unique approach, by not only developing a streamlined process to capture and share VR videos directly to social media, but also offers value-add accessories and software with their cameras, which is another key differentiator from other companies in the VR camera space. All KODAK PIXPRO 360° cameras in the line include complimentary PIXPRO Editing and Stitching software for both Mac™ and PCs and include an assortment of useful camera accessories and mounts with each camera bundle at no extra cost.

With more and more consumers becoming increasingly tech savvy and personally engaging on a day-to-day basis with 360° videos on their social media feeds and more, they are looking for not only better video quality solutions, but also easier set up and simplified options to multi-camera rigs and countless hours of editing and stitching.

The 4KVR360 features two 20MP CMOS sensors and uses a Micro SD card (up to 128GB, class 10 or higher) to record 360° photos and videos. The 4KVR360 camera incorporates Wi-Fi® and NFC® compatibility for smart device apps to control and view the camera’s feed remotely. The 4KVR360 also features Bluetooth® compatibility in an optional remote control device that can be worn or mounted to the camera’s optional accessories for even easier control for the camera.

JK Imaging anticipates availability of the new 4KVR360 in the first quarter of 2017. The 4KVR360 base model will retail for 499€ and the company will continue to provide their customers with optional bundles that will include useful accessories and software designed to work in tandem with the 4KVR360 camera

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Vuze XR VR Camera http://personal-view.com/talks/discussion/20087/vuze-xr-vr-camera Thu, 19 Jul 2018 07:20:46 -0600 Vitaliy_Kiselev 20087@/talks/discussions

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Insta360 Pro 8K VR Camera http://personal-view.com/talks/discussion/16312/insta360-pro-8k-vr-camera Tue, 10 Jan 2017 08:49:06 -0700 Vitaliy_Kiselev 16312@/talks/discussions image

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Suometry OmniPolar Camera http://personal-view.com/talks/discussion/21026/suometry-omnipolar-camera Fri, 30 Nov 2018 13:02:55 -0700 Vitaliy_Kiselev 21026@/talks/discussions image

https://www.suometry.com/

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Acer wants to close their StarVR subsidiary http://personal-view.com/talks/discussion/21007/acer-wants-to-close-their-starvr-subsidiary- Wed, 28 Nov 2018 08:13:34 -0700 Vitaliy_Kiselev 21007@/talks/discussions

StarVR is a joint venture between Acer and Sweden-based game developer Starbreeze with Acer holding a 63.25% stake and Starbreeze 33.18%. The company is mainly focusing on developing high-end VR HMD. Its latest product, StarVR One, was released in August 2018,

In the first half of 2018, StarVR had net losses of NT$118 million (US$3.79 million), compared to NT$8.07 million the same period a year ago. In October, the company achieved consolidated revenues of NT$1.7 billion, down 89.94% on year.

Acer has given StarVR three months to turn profitable or will terminate its operation, while some other market watchers said that Acer is looking to sell the company to China- or Japan-based enterprises.

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Xiaomi Yi Mijia Sphere 4K VR camera http://personal-view.com/talks/discussion/16679/xiaomi-yi-mijia-sphere-4k-vr-camera Sun, 02 Apr 2017 18:53:20 -0600 Vitaliy_Kiselev 16679@/talks/discussions image

  • Spherical field of view
  • Photo maximum size is 23,88Mp, 7000 x 3500p
  • 3.5K resolution for videos
  • Ambarella H12 LSI
  • Price similar to Samsung and Theta - $270
  • IP67 water resistance
  • 6-axis stabilization
  • Available by the end of April.
  • 1700 yuan, $250
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Google VR180 Creator Available http://personal-view.com/talks/discussion/20954/google-vr180-creator-available Thu, 22 Nov 2018 09:07:11 -0700 Vitaliy_Kiselev 20954@/talks/discussions

Convert your VR180 footage into a standardized format so you can edit it with leading editing tools like Adobe Premiere and then re-inject the appropriate metadata for publishing.

https://vr.google.com/vr180/apps/

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Rylo 360-Degree Camera http://personal-view.com/talks/discussion/18098/rylo-360-degree-camera Tue, 31 Oct 2017 19:20:31 -0600 Vitaliy_Kiselev 18098@/talks/discussions image

Specs

  • Two 208° lenses
  • f/2.8 fixed aperture
  • 4K 30fps 360° video recording
  • 6K panorama photo capture
  • 3.8V 830mAh (3.15Wh) removable battery
  • microSD slot

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VR as a new live action medium http://personal-view.com/talks/discussion/20775/vr-as-a-new-live-action-medium Tue, 30 Oct 2018 08:13:02 -0600 radikalfilm 20775@/talks/discussions I've got little to say on this subject save for linking to something: https://www.starwars.com/news/vader-immortal Are they making a VR game or is it a live action hybrid?

If any of you are employed by Lucasfilm you'd likely just grin and say no comment, but for the rest of us (ok, I mean me) there is some degree of curiosity on the production side. I've read (not seen) about "experiences" already projected(?) held(?) at festivals, but what I want to know is how is this shit DONE? What carries over and what doesn't? I can imagine reasonable adjustments in pre-production, but I draw a blank in production.

Like, I don't know, can you still use a crane? No? Do they make invisible drones? No? Ok. You get my point. How do you do stuff? Lighting? "Framing" (used loosely)? Is there anything resembling a process, method? Editing and post: Jump-cuts? Montage? Continuity? What do they do to immersion now that the viewer is part of the "world"?

Coming soon to your Oculus Quest! Hm, ok, I'll buy one when it comes out. Business model? Content niches that will make money? Porn, I know. What else? Education?

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PanoClip - 360-degree smartphone lens http://personal-view.com/talks/discussion/19834/panoclip-360-degree-smartphone-lens Thu, 07 Jun 2018 03:18:12 -0600 Vitaliy_Kiselev 19834@/talks/discussions

PanoClip Lets You Shoot 360° and 'Tiny Planets' from Your Phone for $49.99

image

The groundbreaking PanoClip launched today, letting anyone effortlessly take 360° photos and "Tiny Planet" shots straight from their phone. Using a cleverly designed dual-lens system, PanoClip snaps instantly onto a smartphone, and then creates a seamless 360° photo by combining images from the front and rear cameras.

Available today to iPhone users for $49.99 USD, PanoClip is the first device of its kind. It pairs perfectly with the cameras people use most -- their phones -- and makes 360° capture easier than ever before. An Android version will be available soon.

Introducing PanoClip: 

How It Works

Traditional 360° cameras use two or more cameras to capture all angles of a scene, before stitching them together into a single image. PanoClip works on the same principle, but thanks to some ingenious tech, it achieves the same result with the two cameras that are likely already in your pocket.

Using PanoClip could not be simpler. Snapping it onto the top of a phone will align its super-wide-angle lenses with the phone's front and rear cameras. Then, all that's left to do is open up the companion app and start taking 360° snapshots.

PanoClip users will never miss a detail, and they'll easily capture vibrant, dynamic scenes with action in every direction, such as music festivals or parties. When users want to focus on a particular part of the action, the screenshot feature lets them re-frame the best angles.

Sharing is effortless, with integrated publishing options for Instagram, Snapchat, Twitter, Facebook and every popular social platform.

Karen Cheng introducing the PanoClip:* 

Your Whole World... But Tinier

Along with capturing immersive 360° scenes that can be explored with a simple finger swipe, PanoClip also unlocks a world of creative possibilities for traditional "flat" pictures, such as the unique Tiny Planet effect.

Tiny Planet shots roll an entire 360° view into a traditional rectangular or square frame, allowing creators to get mind-bending effects that show the world in an all-new way.

How To Make a Tiny Planet (Karen Cheng Tutorial):

Spin View, SkyWarp and Filter Effects

The PanoClip's Spin View feature lets users take advantage of the benefits of 360° photos on any social media platform -- even those that don't natively support 360° content.

Spin View converts 360° snapshots into short, dynamic video clips that showcase the scene in every direction and bend it into eye-catching shapes.

Plus, users can apply the new SkyWarp effect to add a stunning twist to these video clips. For shots taken outdoors, the PanoClip app will automatically detect the horizon, and then swap out the sky with a variety of preset skyscapes that shift and flow in time with a music clip. It's trippy, fun and will make your friends think you've got crazy editing skills.

The PanoClip app also offers a full range of colorful filters, and a variety of stickers to add a creative touch to any 360° scene.

PanoClip is available now at PanoClip.com. Two body configurations, a full and a Lite version, together offer compatibility for iPhone 6/Plus, 6s/Plus, 7/Plus, 8/Plus and X. An Android version is also on the way.

To purchase a PanoClip or learn more, visit PanoClip.com today.

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Present state of VR at PhotoPlus http://personal-view.com/talks/discussion/20745/present-state-of-vr-at-photoplus Fri, 26 Oct 2018 13:58:48 -0600 Vitaliy_Kiselev 20745@/talks/discussions Primax manufacturer booth

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So called VR incubator

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Only Vuze is more or less alive

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Vuze XR 5.7K - Best product of Photokina & Photoplus 2018 http://personal-view.com/talks/discussion/20762/vuze-xr-5.7k-best-product-of-photokina-photoplus-2018 Sun, 28 Oct 2018 08:50:59 -0600 VuzeCamera 20762@/talks/discussions Thank you PV for choosing The Vuze XR as product of 2018 in 2 shows in a row! The Vuze XR is a 5.7K VR180/ 360° Dual Camera.

For more information about it please visit out website

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Insta360 Adds 180 VR 3D Capture to their Pro Cameras http://personal-view.com/talks/discussion/20682/insta360-adds-180-vr-3d-capture-to-their-pro-cameras Tue, 16 Oct 2018 22:11:27 -0600 Vitaliy_Kiselev 20682@/talks/discussions image

Insta360 announced today at the Adobe MAX conference that it will add support for 180 3D capture and editing with its leading professional VR cameras, the Insta360 Pro and Pro 2. The cameras are the first-ever pro-level VR cameras to offer support for both 180 and 360 capture.

The upgrade will come via a free software update, available both for the Insta360 Stitcher software and for Insta360’s integrated editing extension for Adobe® Premiere® Pro CC, part of Adobe Creative Cloud®.

“There’s a huge overlap among the creators who are innovating in 180 and the ones innovating in 360,” said Max Richter, Insta360 Head of Marketing. “For the first time ever, they can capture pro-quality content in both formats with one camera and one seamless workflow. Even better, they can shoot both 180 and 360 at the same time from a single vantage point.”

Using the new 180 3D feature, Insta360 Pro and Pro 2 users will have the option to isolate the footage captured by only the lenses necessary to capture a 180 3D video. This footage can be used to easily create a high-quality stereoscopic 180 video for playback in a VR headset, at a resolution of 4K x 4K per eye.

The 180 3D production workflow couldn’t be simpler.

http://blog.insta360.com/insta360-pro-series-180-3d-adobe/

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Jaunt goes out of VR market and fires responsible people http://personal-view.com/talks/discussion/20677/jaunt-goes-out-of-vr-market-and-fires-responsible-people Tue, 16 Oct 2018 00:14:57 -0600 Vitaliy_Kiselev 20677@/talks/discussions

We will be winding down a number of VR products and content services in the coming weeks. We will work with our current clients to deliver our existing commitments and manage this transition smoothly and professionally. In addition, this unfortunately means that some of our valued and highly talented colleagues will be moving on.

https://blog.jauntxr.com/the-future-of-jaunt-is-ar-b621451b0547

I like how it sounds... "moving on"... soft.

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Lenovo Mirage Daydream Camera http://personal-view.com/talks/discussion/18697/lenovo-mirage-daydream-camera Tue, 09 Jan 2018 23:45:04 -0700 Vitaliy_Kiselev 18697@/talks/discussions

  • Two 13-megapixel cameras
  • 4K at 30fps
  • Stream via Wi-Fi
  • $299 price
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Removing Tripod from VR videos http://personal-view.com/talks/discussion/20583/removing-tripod-from-vr-videos Mon, 01 Oct 2018 13:42:49 -0600 MikeLinn 20583@/talks/discussions

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Oculus Quest VR Headset http://personal-view.com/talks/discussion/20518/oculus-quest-vr-headset Wed, 26 Sep 2018 01:24:45 -0600 Vitaliy_Kiselev 20518@/talks/discussions

Specs

  • 64GB ROM
  • 1600x1440 per eye resolution
  • Spring of 2019 for $399

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Proper 3D 180 for VR http://personal-view.com/talks/discussion/20544/proper-3d-180-for-vr Thu, 27 Sep 2018 14:02:32 -0600 Vitaliy_Kiselev 20544@/talks/discussions

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RED made 16x8K VR Camera http://personal-view.com/talks/discussion/20538/red-made-16x8k-vr-camera Thu, 27 Sep 2018 06:55:02 -0600 Vitaliy_Kiselev 20538@/talks/discussions image

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CES 2018: Kodak Folding PixPro 3D-VR360 and VR180 4K Camera Prototype http://personal-view.com/talks/discussion/18764/ces-2018-kodak-folding-pixpro-3d-vr360-and-vr180-4k-camera-prototype Sun, 14 Jan 2018 08:10:40 -0700 Vitaliy_Kiselev 18764@/talks/discussions

Very interesting camera.

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AR/VR Headsets sales will rise around 30%, maybe http://personal-view.com/talks/discussion/20498/arvr-headsets-sales-will-rise-around-30-maybe Sun, 23 Sep 2018 06:04:04 -0600 Vitaliy_Kiselev 20498@/talks/discussions image

Yet recent numbers did not align fully with this predictions.

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