VR and 3D http://personal-view.com/talks/categories/vr-and-3d/feed.rss Thu, 30 Mar 17 00:54:14 -0600 VR and 3D en-CA 3D 3K 12-bit RAW camera project http://personal-view.com/talks/discussion/8944/3d-3k-12-bit-raw-camera-project Mon, 02 Dec 2013 06:18:00 -0700 zcream 8944@/talks/discussions Why?

I have decided to shoot my next film in 3D. For this purpose, I can use a Panasonic Z10000 camera with 1080p @ 25P and 24P. The 4:2:2 lossless signal can be recorded with a BM Ultrastudio to dual Prores streams. However, 3D presents some challenges in post production. Upsizing 3D is a no-no as this may causes various violations in the 2 streams. Also, any jerkiness in 3D makes the viewer feel dizzy - a sensation similar to sea-sickness. The alternative is to shoot in a higher res and use a zoom and pan-scan in post to simulate movement. The HIT can be adjusted in post to add to the simulation of movement. http://realvision.ae/blog/2011/04/stereoscopic-3d-cinematography-zooming-in-3d/


In another project, an inexpensive USB3 Flea3 FL3-U3-88S2C-C camera by Point Grey was used as a 4K RAW camera project.

A statement was made that using binning, 2K @ 60 fps RAW footage displayed minimal rolling shutter. This post indicated that 200 MBps is the limit that the Flea3 cameras have for bandwidth.

This camera can output 12-bit RAW at 24,25 fps at slightly above 3K. This allows for a resolution budget to allow for stabilizing and post zoom and pan,scan actions. Thus, I can keep my camera steady on a tripod while filming and worry about dolly moves in post. This allows for 3K in 12-bit RAW or a low rolling shutter 2K at 12-bit RAW.

More Details?

The lenses used in actual production will be fixed focal length as POV is hard to fix. I will attempt to connect an embedded i7 PC with 3x SSDs - 1 for the OS and 2 for recording each stream using uncompressed RAW. The gfx card does not make a difference - the key point is the CPU. A single recorder is preferred.

Some software options - COTS - Streampix with optional Cineform RAW - 1000/- + optional CF RAW license Norpix recorder Smallpix 2 with 2x SSDs - 2500/- + SSDs

My first attempt is to replicate what Soeren did in his thread and just use the supplied FlyCapture app.

Cesar Rubio has attempted this before.

However, this last approach was done lugging around a bulky PC. I wanted mine to be battery operated and portable.

The USB3 cameras can be used for anaglyph preview using Stereoscopic Player. The embedded PC can be controlled remotely using VNC or Remote Desktop.

Options for data rate with uncompressed RAW -

  • 2048 x 1080 x 12bit, 60fps (199MB/s, binning, full sensor)
  • 3120 x 1754 x 12bit, 25fps (205MB/s, windowed)
  • 3200 x 1800 x 12bit, 24fps (207MB/s, windowed)
  • 3584 x 2016 x 8bit, 25fps (181MB/s, windowed)
  • 3728 x 2096 x 8bit, 24fps (188MB/s, windowed but only very slightly of course)


The camera has good detail and can look cinematic with the right grading. http://ns2.scarletuser.com/showthread.php?2043-Little-raw-cam-side-project&p=40070&viewfull=1#post40070

Lytro VR Behind-the-Scenes http://personal-view.com/talks/discussion/16540/lytro-vr-behind-the-scenes Sat, 04 Mar 2017 03:03:02 -0700 MikeLinn 16540@/talks/discussions

360 VR for Most of Us: the Kodak 360 4K Kit http://personal-view.com/talks/discussion/15006/360-vr-for-most-of-us-the-kodak-360-4k-kit Sun, 24 Apr 2016 09:58:59 -0600 markr041 15006@/talks/discussions The GoPro 360 VR kit is $5,000. The workflow is incredibly complex, requiring synchronization and stitching of 6 separate videos (6 sd cards) and a very powerful computer. It is heavy and cumbersome.

It would appear that the best prosumer alternative is the Kodak 360 4K kit - two cameras shooting 4K. It is $899, and comes with an RF remote that starts and stops both cameras, free stitching software and the frame you need to shoot 360 with the two cameras. You set them to shoot at 2880x2880 (that is 4K if you do the math), and then the software synchs and rec-linearizes. It is small and light and can be set up in seconds.

Here is what a 360 video from the cameras looks like so you can see the quality:

Be sure to select 4K for viewing (regardless of what you are viewing on).

3D lens for GoPro http://personal-view.com/talks/discussion/15137/3d-lens-for-gopro Fri, 27 May 2016 13:58:40 -0600 Vitaliy_Kiselev 15137@/talks/discussions


Onsite 3d FCP7 plugin http://personal-view.com/talks/discussion/15134/onsite-3d-fcp7-plugin Fri, 27 May 2016 02:23:17 -0600 zcream 15134@/talks/discussions http://www.onsight.co.uk/OS3D

Does anyone have this plugin lying around ? I would be curious enough to play with it as its free.

As 3D pioneers, we created an easy to use tool for 3D creative editing, known as OS 3D.

Using Final Cut Pro, this plugin was designed to simplify the process of preparing and editing with 3D files.

Here's why we did it. Our post production facilities manage a large amount of S3D rushes and have tried a number of approaches in dealing and managing files in a user friendly manner. OS 3D provides users with a intuitive way of working in 3D, be it with discrete left and right eye files or side by side, it allows you to make stereoscopic corrections and decisions during the editorial process. This plugin has been made available to not only help our Lab team, but you as well. It's simple.

We've been offering OS 3D as a free download, including a comprehensive manual, since November 2011.

3D will be back but not as we know it http://personal-view.com/talks/discussion/15034/3d-will-be-back-but-not-as-we-know-it- Mon, 02 May 2016 10:38:21 -0600 MikeLinn 15034@/talks/discussions

BMD Pocket Cinema Camera Stereoscopic Collaboration http://personal-view.com/talks/discussion/10902/bmd-pocket-cinema-camera-stereoscopic-collaboration Mon, 28 Jul 2014 06:34:39 -0600 _gl 10902@/talks/discussions After the success of our old Panny GH Collaboration, let's see if we can sync two BMD Pocket Cinema Camera (BMPCC) for stereoscopic 3D. I've got two on backorder (ETA 2 weeks), so I'll be able to run sync tests. If you're interested in shooting quality 3D on the Pocket or have one to try stuff on, join in!

The Pocket is only $500 USD / £390 UKP this summer (very limited availability, buy now!) .

Frame Sync is the big problem:

Syncing two cams for 3D cannot be done in post - they need to be synced at the pixel level, ie. each camera should begin each frame at exactly the same time. In other words, this is a fractional-frame problem; but you can only correct whole frames in post (not counting pixel interpolators like Twixtor which can cause unacceptable artifacts in 3D).

Pro cameras are synced with 'Genlock' - basically a connection between the two cameras that tightly synchronises frame capture. Without this, the cameras have a random gap between frame starts, anywhere up to 1/2 frame. So if you shoot 24p, the cameras will be randomly out up to 1/48th of a second, and you have no way to predict what that error will be at any given time. In 3D this is catastrophic, at least if there is any significant motion in the frame. The delay pushes moving objects forwards or backwards in 3D, and can also cause a weird shimmering effect. And forget high motion which looks awful.


1) hardware mod: do true genlocking by linking the cameras' capture timers or master clocks somehow at the circuit board level). This is perfect, but tricky/risky and requires skill and experience.

2) Simul-power workaround (this is what we use on the Panny GHs, and works on many others): you power-up both cameras at exactly the same time (usually with external power and a dual-switch or a custom circuit). Many cameras synchronize their frame capture from a global running clock, which is initialised at boot and never changes. So it doesn't actually matter when you trigger record - the first frame capture is always locked to that clock (ie. it waits for the next frame 'slot' before starting recording). By simul-powering the bodies, those clocks start in sync on both bodies and frames are synced.

we don't know if this works on the Pocket yet.

Downside: as no two digital clocks run at exactly the same speed, the bodies slowly drift out of sync. How fast depends on how closely matched the bodies are - people usually try to get consecutive serial nos., hoping that the eletronics components are likely from the same batch and so a close match. My badly matched (2 month apart) GH2's are good for about 4-5 mins before the drift becomes bad. Apparently some drift far less. So you have to keep power-cycling.

Problem: The Pocket only powers up when a button is pressed ('soft' power). It needs to power instantly as soon as external juice is on (one idea, permanently tape the power button down - does it work?).

3) LANC. The Pocket apparently responds to the LANC 'record' command (but not power cmds). If we're really lucky and this resets the frame capture timers (unlikely), it might be enough.

4) Firmware:

If the capture timers are NOT reset by capture start, BMD could add this to a firmware update. Then LANC-initiated record would always start in sync (subject to gradual drift) - much nicer than having to power-cycle all the time. This might be super-easy for BMD to do.

Of course some kind of true hardware sync option (maybe via the USB or LANC ports) would be best! BMD could probably do it if they wanted to - contact them if you want this: http://www.blackmagicdesign.com/uk/support (without demand it's unlikely to happen):

Exposure / Zoom sync:

Frame sync is the most important, but it would also be much nicer if exposure (iris, ISO, shutter-speed), focus etc settings could also be synchronised, ideally in real-time (one body acts as master, one as slave). Firmware or LANC command additions could do this.

With the pocket's small size, ultra-light and compact SBS (side-by-side) 3D rigs are possible. With 'body stacking', you can even get the lenses as close as around 70mm! With Speedboosters and fast lenses you can do lowlight and shoot wide (my target), and you have 10bit ProRes and 12bit RAW. Let's make it happen!

3D Head mounted glasses with dual RCA inputs http://personal-view.com/talks/discussion/7127/3d-head-mounted-glasses-with-dual-rca-inputs Sat, 01 Jun 2013 10:57:22 -0600 zcream 7127@/talks/discussions Does anyone know of any 3D glasses with dual RCA inputs ? This is meant for monitoring a 3d signal from 2 camcorders.

This site has options but I do not think most will take dual signals. http://www.vrealities.com/products/stereoscopic-3d

The ones that do are expensive

2999/- http://www.vrealities.com/products/head-mounted-displays/vr-hmd-pro-3d

2295/- http://www.vrealities.com/products/head-mounted-displays/vr2000-pro-dual

No price listed http://www.real3dfpv.com/Products.aspx

DIY option http://www.rcgroups.com/forums/showthread.php?t=898472

Dual GoPro 4 Blacks Shooting 3D in 2.7K 60p http://personal-view.com/talks/discussion/13186/dual-gopro-4-blacks-shooting-3d-in-2.7k-60p Tue, 16 Jun 2015 15:07:29 -0600 markr041 13186@/talks/discussions

This is a 1080 60p sbs 3D video.

Samsung NX500+2D/3D vs Panasonic 3D1 and Sony HDR-TD10 http://personal-view.com/talks/discussion/12893/samsung-nx500-2d3d-vs-panasonic-3d1-and-sony-hdr-td10 Wed, 29 Apr 2015 15:47:44 -0600 markr041 12893@/talks/discussions For each scene in each video, the first shot is from the comparison camera (3D1 or TD10) and the second from the Samsung NX500.

Single lens 3D http://personal-view.com/talks/discussion/5221/single-lens-3d Fri, 16 Nov 2012 18:22:45 -0700 Vitaliy_Kiselev 5221@/talks/discussions image


Kula Deeper, 3D attachment http://personal-view.com/talks/discussion/12298/kula-deeper-3d-attachment Mon, 02 Feb 2015 04:49:32 -0700 Vitaliy_Kiselev 12298@/talks/discussions

The Kula Deeper is a lens attachment designed to create stereoscopic 3D photos or video in-camera, with any camera. Constructed using four mirrors, the Deeper enables recording of stereo pairs within the same frame, which can then be viewed in 3D in a variety of ways. The free Kulacode software can be used to process recorded photos and videos into a range of formats for viewing, including the MPO format for use with 3D televisions, as well as anaglyph and stereo pair photo types.


Cost is $105 - http://www.kula3d.com/store/p4/K%C3%BAla_Deeper.html

360 degree recording & projection http://personal-view.com/talks/discussion/2601/360-degree-recording-projection Sat, 17 Mar 2012 10:23:55 -0600 driftwood 2601@/talks/discussions A few years back, the troubled Japanese company, Olympus, showed off a 360-degree HD camera and projector system - the first 360-degree, 1080i camera and projection solution.

Utilizing a proprietary system based around an "axisymmetric free-form-surface lens," the camera could shoot video at horizontal and vertical viewing angles of 360-and-50-degrees, respectively; the images could then be projected in the same range by a separate unit.

That was back in 2007 and nothing has ever materialised from them.

I am trying to help a company involved in the events sector to seek and find a current solution where they could offer a walk-in 360 arena (tent or whatever) and immersive world for an audience to view a dramatic show utilising 360 degree projected switchable backgrounds.

Does anyone know of where this technology is going (is it doomed?) or of any other viable solutions that could be made and put together using today's technology?

Animate Photos and Create a Parallax Shift http://personal-view.com/talks/discussion/11820/animate-photos-and-create-a-parallax-shift Fri, 21 Nov 2014 16:10:28 -0700 goanna 11820@/talks/discussions

Doubtless, you’ve seen it dozens of times: a still photograph within a video that somehow manages to appear three-dimensional. It displays depth, varying planes of motion, and perhaps even animated particles or lighting effects.


This effect is often used in documentary films when they do not have film of an event, but only still-frames. Using the effect makes the image more interesting, and makes it seems like someone was there with a video camera and was panning back and forth.

from http://cgi.tutsplus.com/tutorials/create-a-realistic-camera-move-with-parallax--ae-453

Parallel alignment tool for mechanical alignment of camera heads http://personal-view.com/talks/discussion/9866/parallel-alignment-tool-for-mechanical-alignment-of-camera-heads Wed, 12 Mar 2014 18:34:56 -0600 zcream 9866@/talks/discussions Most people seem to be using visual aids to align the camera heads. However, camera heads are generally cuboids, with planar surfaces. Does anyone know of a parallel alignment tool that can give mechanical parallel alignment ?

Panasonic AG-3DA1 and HDC-Z10000 Field Production Rigs with lossless capture http://personal-view.com/talks/discussion/11335/panasonic-ag-3da1-and-hdc-z10000-field-production-rigs-with-lossless-capture Sat, 20 Sep 2014 03:41:49 -0600 zcream 11335@/talks/discussions I decided to use tried and tested cameras as it was time to make my first film and I did not want to screw up.

  1. First up :- Panasonic HDC-Z10000

Best used indoors due to the reduced IA.

This can output frame-packed 1080p on HDMI 1.4 - this can be captured via Ultrastudio 3D and a MBP with Thunderbolt. More details on the entire rig here.


This includes power supply solution, and DIY LANC remote.

I highly recommend the Cyclopital3D filter attachment for the Z10000.

a. LANC Remote - Modded the wireless remote and attached the IR led in front of the IR receptor. Used an old mp3 jogging pouch as tripod pouch.

b. DIY rig for using Ultrastudio 3D in the field - battery, cables and tripod platform mods.

c. MBP modded with DVD-BD replaced by second SSD for capture.

A comparison of 3d editing workflows on OSX http://personal-view.com/talks/discussion/11071/a-comparison-of-3d-editing-workflows-on-osx Mon, 18 Aug 2014 23:50:25 -0600 zcream 11071@/talks/discussions I have finished a major part of my current feature - which was in stereo 3d. This will serve as a comparison of workflows for editing stereo 3d footage in osx. The major editing suites are FCP7, FCPX and CS6.

  • GoPro Studio Pro for 999/-
  • For FCP7, one would need Dashwood Stereo 3D Toolbox LE. 99/-
  • For PPro - Vision3 plugin - www.inv3.com/quicks3d

I am using Sony HMD HMZ-T2 as an output device to preview the 3d image.

I would welcome commentary regarding usage with FCP and Adobe products. On OSX, the vast majority of plugins support these products - so lets keep the options for these products only.

3D Stereo Synchronization http://personal-view.com/talks/discussion/8290/3d-stereo-synchronization Tue, 01 Oct 2013 08:13:20 -0600 3dreal 8290@/talks/discussions Break-trough in 3DStereo-Video-Synchronization with Stereodatamaker videosynchsensor and SDM186

We have now a very precise videosynch with stereodamaker-cameras(SDM). A cheap videosensor(by gentles/gent-stereo or digi-dat.de is used to calibrate the cams before shooting. Then cams must be on all the time, nothing changed(no replay or other than videosetting). synch takes 30-60 secs. sensor must be shielded against light. synch from 6 down to 1 are all perfect. It can be measured with camerasynch-test using crt-screen. or shooting cars crossing low shadow-lines.

If images are not synch the are apart by even frame numbers. Videosensor-cable should but need not be removed after calibration. I f not removed during shooting -start-sensor must be shielded. I have images on stereoforum how i attached the sensor and how its shielded. One can even start one camera now and second one later if they must be seperated shooting without cable for hyper. videos are not starting at the same time but can be synched precisely afterwards. the are apart by even amount of frames!

I would not use CMOS-cams. When cams are oriented differently (vertical to get smallest base, or one cam flipped on zbar) rolling-shutter will cause hugh problem. We also have now a videozoom-skript for zooming during shooting.

SDM186 is not yet official. I have my first(non zoomed) 3dstereovideo now online here:

  • www.3dmusic.ch or my channel
  • www.3dmedia.ch

Without Stereodatamaker-guru David Sykes and Werner Bloos(digi-dat.de and german stereoforum.org) and the CHDK-community(SDM based upon CHDK)this all would not be possible.

GH1/2 3D Sync Controller http://personal-view.com/talks/discussion/2821/gh12-3d-sync-controller Mon, 09 Apr 2012 21:15:40 -0600 David_Cole 2821@/talks/discussions Applied Logic Engineering, Inc. has built a sync controller around the basic power-sync process that all the GH 3D'ers are using. This is a preliminary run-thru of the bare board:

I should have a first article to test very soon. I'm fairly confident in the design as I've been in touch with the good folks at Applied Logic from the very beginning. I basically begged this product into existence.

IMAX 3D Digital Camera http://personal-view.com/talks/discussion/10603/imax-3d-digital-camera Sat, 14 Jun 2014 02:14:08 -0600 Jean71 10603@/talks/discussions image

  • First fully integrated dual 65mm 4K digital large-format 3D camera.
  • Delivers stunning image quality and is smaller, lighter and easier to use than other 3D digital camera systems on the market.
  • It is a true 4K stereo camera. This means that both the left eye and right eye images are captured at full 4K resolution.
  • Transformers: Age of Extinction is the first feature film to ever use the new IMAX®3D Digital Camera.
  • Exclusively in IMAX® theatres, sequences filmed with the IMAX® 3D Digital Cameras will be presented in a 1.9:1 aspect ratio – offering moviegoers 26% more of the image than standard cinemas for a truly immersive IMAX® 3D experience.
  • The production team on Transformers: Age of Extinction was able to capture major action sequences of the film – including chase scenes and helicopter shots – in high-resolution 3D in a way that was previously impossible thanks to the compact size of the new


Windows 7 bug eats memory in thumbnails of 3D MP4. http://personal-view.com/talks/discussion/7781/windows-7-bug-eats-memory-in-thumbnails-of-3d-mp4.- Wed, 14 Aug 2013 13:08:06 -0600 David_Cole 7781@/talks/discussions I couldn't make stuff like this up. We're seeing this a LOT at the moment. On Win7 Ultimate 64-bit machines, the dllhost process continues to grow until it eats all available system memory. Here are the details:

The dllhost can eat up all memory till the system crashes. This could have several causes, one is a bug in the thumbnailsystem. If the deactivation of the thumbnailsystem can fix the memory leak, you know for sure. (One would probably have to reboot or kill the process to see any changes)

The update KB2670838 which also gets installed along with IE10 (!) has several side effects. One of them is the introduction of a memory leak when trying to generate a thumbnail for certain mp4 files, typically 3D Side by Side. Search for files which should have a thumbnail but have a standard icon (the current file causing the leak will also be unmoveable, undeleteable etc). The thumbnail cache plays a role in this too. If you have valid thumbnails for a file and install an update or codecs or would like to test this, there will be no error till the next time the thumbnail is actually created.

It is possible, that there are other causes for these problems as well and it is possible that not all systems are prone to that memory leak. Other side effects of the update point to a combo of intel and amd hardware.

Matte boxes for 3d cameras http://personal-view.com/talks/discussion/10177/matte-boxes-for-3d-cameras Wed, 16 Apr 2014 07:26:40 -0600 zcream 10177@/talks/discussions There are super expensive matte boxes by Arri, Chrosziel for 3d cameras. Essentially we need a matte box with a rear diameter > 142mm Anyone know of cheaper options ?

Precise Pan Tilt head for 3d side-by-side rig http://personal-view.com/talks/discussion/9652/precise-pan-tilt-head-for-3d-side-by-side-rig Tue, 18 Feb 2014 05:11:05 -0700 zcream 9652@/talks/discussions From a mechanical perspective, I am running into 2 problems. My rig has precision linear adjustment. However, I have just eyeballed the cameras and mounted them side by side. Is there a small pan-tilt system that can be locked into position, and can be adjusted for fine adjustments of rotation ? The motorized heads are either too large, or too unstable. I am thinking of a standard tripod head, but one with discrete changes of rotation or tilt.

3d camcorders interlaced compression http://personal-view.com/talks/discussion/8794/3d-camcorders-interlaced-compression Sat, 16 Nov 2013 17:41:05 -0700 zcream 8794@/talks/discussions Except the Z10000 and higher priced camcorders, all other 3d camcorders record in 50i/60i - usually MVC. The sensor is a native progressive sensor - so the question for the owners of these cameras (JVC GS-TD1, Sony TD10 and later models) is whether this is just PsF - i.e. progressive signal in an interlaced container ?

Interesting stuff: 3D Rig http://personal-view.com/talks/discussion/385/interesting-stuff-3d-rig Fri, 15 Jul 2011 14:06:10 -0600 Vitaliy_Kiselev 385@/talks/discussions



Price: $1500

3D photo frame http://personal-view.com/talks/discussion/1574/3d-photo-frame Mon, 28 Nov 2011 13:16:57 -0700 Vitaliy_Kiselev 1574@/talks/discussions
Didn't got my yet, but looking at reviews it is decent fopr family photos and similar stuff, so, we'll see.
Plus it plays any SBS content, even 1080p H264 in MKV files.


Options for Portable 3d monitoring during production http://personal-view.com/talks/discussion/8370/options-for-portable-3d-monitoring-during-production Mon, 07 Oct 2013 22:47:01 -0600 zcream 8370@/talks/discussions There are expensive 3D monitors available. However, I am cheap. Hence, this thread is a list of somewhat cheaper options.

If you are using a dual camera setup - you need to sync the 2x HDMI or HD-SDI signals into a single HDMI 1.4a signal.

Options are Matrox mc-100 or AJA Hi5-3D ~ 500/- USD

The cheapest monitoring option is the Sony HMZ-T2 or Sony HMZ-T3 Don't get the T1 as its too bulky.

Hi5-3D has an anaglyph option that will allow use of a 2d monitor with the red-green glasses. The user manual lists the method for selecting anaglyph on pages 9 and 10: http://www.aja.com/pdf/support/manuals_conv/AJA_manual_Hi5-3D.pdf These go for about $500 USD and consume about 5 watts. It also supports full frame-pack as well as SxS and TxB squeezing output modes.

The most portable option for a native 1080p monitor seems to be TVLogic http://www.tvlogic.tv/Monitors/M_Spec.asp?sidx=49

There are a number of tablets and PMPs by Gadmei - but none of these offer an HDMI input.

If you know of a cheap-ish display, PMP (less than 1K) that offers 3d HDMI input (either single 1.4a HDMI or dual HDMI) do post about it.

The Hobbit, Opinions http://personal-view.com/talks/discussion/5490/the-hobbit-opinions Sat, 15 Dec 2012 07:11:06 -0700 Vitaliy_Kiselev 5490@/talks/discussions So, 48fps 3D stuff is out in the wild. In many cinemas it is shown in 24fps mode.

Cinemas list - http://www.thehobbit.com/hfr3d/

What are your personal expirience?

Kodak Kai based CCD cameras with HD-SDI output with Blackmagic Hyperdeck http://personal-view.com/talks/discussion/7049/kodak-kai-based-ccd-cameras-with-hd-sdi-output-with-blackmagic-hyperdeck Thu, 23 May 2013 04:41:01 -0600 zcream 7049@/talks/discussions Since my first film is complete, I want to try out options for a 3D rig. The human eye can extract more resolution from 2x frames in 3-D than a single 2D frame. Hence CCD cameras with interpolated pixels should theoretically work. My options are

a. 2x HDC-SD9 uncompressed HDMI 4:2:2

b. JVC GY-HM100 uncompressed HDMI 4:2:2


a. Linovision HDC-VEC876PF http://linovision.en.alibaba.com/product/529618464-213194157/Wholesale_Full_HD_1080P_2_3_2_0_Megapixel_KODAK_CCD_HD_SDI_camera_HDC_VEC876PF.html

b. Tauri - HD 02150 SDI http://www.kappa.de/en/camfinder/Tauri-HD_02150_SDI_Color%20%20.html?p=1

I think the Linovision is the same as this one - for its specs. http://www.worldeyecam.com/store/imax-hdsdi-hf3211p-2-3-2.0-megapixel-kodak-ccd-full-hd-box-camera.html or this one http://icrealtime.com/solutions/pdshowg.asp?pdid=HDSDICAMERA

Turning 8bit video into real 422 http://personal-view.com/talks/discussion/7679/turning-8bit-video-into-real-422 Sat, 03 Aug 2013 16:53:53 -0600 QuinEtiam 7679@/talks/discussions I got a clip that somebody wanted but it was avchd 28mbs.

This agency only accepts Broadcast quality 422.

Got me thinking, so I fired up Cinema4d and went to work.

What if I make a Material texture out of the video and put it on a 1920x1080 rectangle...

A material can have dozens of channels.

I used these channels color, luminance, specular color... each with the video loaded into that channel.

Next, I changed the exposure and HDR gamma on each channel like a bracketed shot -1,0,+1

Then I added a bump channel with the video as texture and applied a tiny amount(1m)

To really add something extra I applied ambient occlusion on the render.

You can add lens flares and make the highlights stand out and apply DOF effects.

The skies the limit.... and your CPU power.

Oh.... my 10 second clip took 3 hours to render.