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Sony OCELLUS Introduced – A New Camera Tracking System for Virtual Production and VFX

Sony has unveiled OCELLUS ASR-CT1, a marker-free camera tracking system built for virtual production and VFX workflows. Traditional tracking often requires markers, infrared beacons, or base stations, making setup complicated and time-consuming. OCELLUS simplifies the process with Visual SLAM, allowing real-time camera tracking without extra hardware. This system is designed as a plug-and-play solution. It integrates seamlessly with LED volumes, green screens, and AR environments for a smoother, more efficient workflow. Crystal LED Display System. Source: Sony Why camera tracking matters Virtual production has completely changed how movies and TV shows are made. Rather than traveling to distant locations or building massive sets, filmmakers can now shoot actors in front of LED volumes – huge walls of high-resolution screens that display real-time digital environments. It’s an amazing tool, yet there’s one big catch: the camera’s movement needs to match the perspective of the digital background precisely. Otherwise, if the tracking isn’t rock-solid, the illusion falls apart. Green screen shoots have the same challenge. Without precise tracking, VFX artists manually recreate the camera’s motion in post, which is a time-consuming and frustrating process. OCELLUS eliminates that guesswork by capturing camera movement and lens metadata in real time and sending the data directly to Unreal Engine and other rendering platforms. Other tracking solutions exist, but each has drawbacks. Infrared motion capture needs a controlled studio environment, while inertial tracking systems can drift over time and require frequent recalibration. Some crane and dolly rigs include built-in tracking, but they only work with specific setups. Consumer-grade options like the HTC Vive Ultimate Tracker work well for VR and motion capture, but they don’t...

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Published By: CineD - Today

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