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How to Build an Artistic Title Sequence With Dave McKean

If you're familiar with original Caligula (1979)—the much maligned, notably pornagraphiic passion project written by Gore Vidal and directed by Tinto Brass—you might be wondering... why redux ultimate cut? Why now? Sure, the film has become something of a cult icon, but enough to try and salvage a new cut? Well, in a truly crazy turn of events, pretty much the entire production sits as reels in Burbank, CA. Even crazier, very much of it wasn't used in the original cut. In fact? Not a single negative from the original film is in Caligula: The Ultimate Cut, pieced together by Thomas Negovan. The story is pretty nuts, withholding lots of lessons into the importance of artistic integrity and intention in filmmaking. History aside, we have something cooler for you today, folks: an interview with the artist behind Caligula: The Ultimate Cut's title sequence, Dave McKean. McKean is most notably known as a painter and comic book artist for projects like Grant Morrison's Arkham Asylum and Neil Gaiman's Sandman Overture. His work in the comic book space is distinct and incredible, but he's also worked on everything from album covers to his very own films. Below, we chat his involvement with Caligula: The Ultimate Cut, as well as his experience breaking into film from a painting and design background. Editor's Note: The following interview is edited for length and clarity. Dave McKean on Breaking into Film as a Painter "I've made films before. I've made three feature films and a bunch of...

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Published By: NoFilmSchool - Friday, 6 September

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