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Gamemaster Amy Vorpahl Shares Goblin Mode Writing Secrets

Writing is a peculiar thing. As with every creative process, it can take so many forms and grow in so many directions! For instance, have you ever tried to develop a story for a 20-episode tabletop RPG show, where players influence the plot, and the storyline needs constant adjustment? Seasoned gamemaster Amy Vorpahl has. In our talk, she reflects on the world-building and writing process of her latest series, “Sagas of Sundry: Goblin Mode,” and gives plenty of useful tips for creative heads out there. Imagine a vast Google document with 120 pages, spanning the basic outline of each and every episode. Then, on a separate doc add world-building elements, ideas for cinematic moments, and lore (the story that gives your world meaning). These are the results of Amy’s prep for “Sagas of Sundry: Goblin Mode.” Was this approach helpful? Oh yes! Did she always follow it during the filming? Absolutely not! So how does one approach such a different and complex kind of writing? We talk about all this and more in the video interview above. Below, you will find a few of the highlights. By the way, if you have no idea what D&D is and have never heard of the tabletop role-playing game, “Goblin Mode,” head over here to read/watch our first interview about this show with the director Graham Ehlers Sheldon. There, we explain all the terms and peek behind the scenes of the entire process, from technical solutions to creative challenges. About Amy and her...

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Published By: CineD - Today

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